WIP - My 1st 3D Model

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
Post Reply
User avatar
Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

WIP - My 1st 3D Model

Post by Lark »

After about a week, starting from scratch, and never having done any 3D modeling before, I am happy to post pictures of my first successful model complete with its own custom texture. Okay, it's not much and I have a lot more work and learning still to do, but now I know that I can do it! Many thanks to everyone who ever answered any 3D questions and especially to those who answered my stupid ones.
SpoilerShow
Image
Image
Sincere Thanks! -Lark

NutJob! We miss you. I can't even send you a PM. I hope you're okay and doing well.
Last edited by Lark on Sun Nov 16, 2014 2:51 am, edited 1 time in total.
GoldenShadowGS
Posts: 168
Joined: Thu Oct 30, 2014 1:56 am

Re: WIP - My 1st 3D Model

Post by GoldenShadowGS »

The wooden railing looks good. I hope you can make it breakable! The wood looks a little too polished. I imagine wood in an old dungeon would be more old and dried up.
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: WIP - My 1st 3D Model

Post by NutJob »

Nice looking for your first go at it. Oh!, yeah sorry, in an effort to quell the amount of forum spam I was getting from new replies in threads I didn't realize I shut off my PM too, completely.
User avatar
Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: WIP - My 1st 3D Model

Post by Lark »

GoldenShadowGS wrote:The wooden railing looks good. I hope you can make it breakable! The wood looks a little too polished. I imagine wood in an old dungeon would be more old and dried up.
Thanks GoldenShadowGS! Yes, it is a bit bright, but I was having fun with spectral maps. I'll tone it down and, of course, I'm trying out different wood textures too, like dry weathered and wet rotted looks. You can actually shoot over it, but making it breakable with melee weapons is easy. I'd like to be able to make it breakable just by the party throwing their weight against it, but I don't know how. I even can make it a door that raises up! Swinging out is a different story, so far. I don't actually want them all breakable, of course. :)

Anyway, thanks for the input! -Lark
Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: WIP - My 1st 3D Model

Post by Grimfan »

Nicely done Lark. :)
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: WIP - My 1st 3D Model

Post by NutJob »

With the railing on a deep ledge how many squares down can you see? Does that transparency help to see farther? I have need of this model for a puzzle that requires the player to look down but I don't want them to fall off, and the "half block" models shipped with the game or an opaque wall (dungeon_wall_2) WorldPositioned just looks odd.
User avatar
Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: WIP - My 1st 3D Model

Post by Lark »

Hey NutJob! It's good to hear from you!! The reasons you quote are the very reasons I created it. I'm signing off for today, but I'll try to package a pre-release version soon (maybe tomorrow) and I'll get it to you. I did a quick test and found you can see at least 7 levels down if there is light and enough distance to actually see the bottom - it's better when looking over the edge with the camera controls. Of course, the balusters and posts can be made smaller, changed to metal, et cetera to make it even easier to see past. I'm planning on playing with glass walls later.

Take care, -Lark
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: WIP - My 1st 3D Model

Post by NutJob »

Lark wrote:Hey NutJob! It's good to hear from you!! The reasons you quote are the very reasons I created it.

Oh, oh! Are we both making a full scale Tetris? ~laughs~ No seriously...
Post Reply