Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
After about a week, starting from scratch, and never having done any 3D modeling before, I am happy to post pictures of my first successful model complete with its own custom texture. Okay, it's not much and I have a lot more work and learning still to do, but now I know that I can do it! Many thanks to everyone who ever answered any 3D questions and especially to those who answered my stupid ones.
SpoilerShow
Sincere Thanks! -Lark
NutJob! We miss you. I can't even send you a PM. I hope you're okay and doing well.
Last edited by Lark on Sun Nov 16, 2014 2:51 am, edited 1 time in total.
The wooden railing looks good. I hope you can make it breakable! The wood looks a little too polished. I imagine wood in an old dungeon would be more old and dried up.
Nice looking for your first go at it. Oh!, yeah sorry, in an effort to quell the amount of forum spam I was getting from new replies in threads I didn't realize I shut off my PM too, completely.
GoldenShadowGS wrote:The wooden railing looks good. I hope you can make it breakable! The wood looks a little too polished. I imagine wood in an old dungeon would be more old and dried up.
Thanks GoldenShadowGS! Yes, it is a bit bright, but I was having fun with spectral maps. I'll tone it down and, of course, I'm trying out different wood textures too, like dry weathered and wet rotted looks. You can actually shoot over it, but making it breakable with melee weapons is easy. I'd like to be able to make it breakable just by the party throwing their weight against it, but I don't know how. I even can make it a door that raises up! Swinging out is a different story, so far. I don't actually want them all breakable, of course.
With the railing on a deep ledge how many squares down can you see? Does that transparency help to see farther? I have need of this model for a puzzle that requires the player to look down but I don't want them to fall off, and the "half block" models shipped with the game or an opaque wall (dungeon_wall_2) WorldPositioned just looks odd.
Hey NutJob! It's good to hear from you!! The reasons you quote are the very reasons I created it. I'm signing off for today, but I'll try to package a pre-release version soon (maybe tomorrow) and I'll get it to you. I did a quick test and found you can see at least 7 levels down if there is light and enough distance to actually see the bottom - it's better when looking over the edge with the camera controls. Of course, the balusters and posts can be made smaller, changed to metal, et cetera to make it even easier to see past. I'm planning on playing with glass walls later.