I've written an app in C# that extracts assets from the grimrock2.dat file. Right now it only pulls out textures into DDS files, and doesn't even know what to name them.
Question #1: Is it kosher to post a link to the source/binaries on the forum when the app is done? If posting that kind of thing is frowned upon here by AH, I will not do so.
Question #2: How do I figure out how to link the textures to names?
Asset extractor
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: Asset extractor
I would say we wait for AH to provide the asset pack.
My opinion, that I gladly share with myself
My opinion, that I gladly share with myself

A trip of a thousand leagues starts with a step.
- JohnWordsworth
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Re: Asset extractor
I'm purely speaking from experience with the first - but it was heavily frowned upon for LOG1, so I think the polite thing to do would be to not share such an application with the community.
Another way to think of it - sharing such an app could result in AH investing time on encrypting data within the dat file, which we would rather have them spend on drinking glogg and adding more modding features!
Another way to think of it - sharing such an app could result in AH investing time on encrypting data within the dat file, which we would rather have them spend on drinking glogg and adding more modding features!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- QuintinStone
- Posts: 72
- Joined: Sat Nov 01, 2014 9:58 pm
Re: Asset extractor
Does anyone know how you'd find out what file names are embedded in the dat file? I know the python extractor for LOG1 used a file list to look up assets by their hash, but it's that file list I'm not sure how to get.