How to active MAP ?

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Fantastic
Posts: 11
Joined: Wed Nov 05, 2014 6:45 pm

How to active MAP ?

Post by Fantastic »

its simple i bet but how can i active the automapping in editor ? the map seems to be always empty and there are no tunnels and icons on the map when i walk around.
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jxjxjf
Posts: 33
Joined: Fri Oct 24, 2014 6:26 am

Re: How to active MAP ?

Post by jxjxjf »

Not sure if this is your issue, but: If you press 'F' the game preview will go to "fullscreen" and the automap becomes usable. A lot of the GUI elements don't resize properly at resolutions that low, so you have to go fullscreen to see some elements.
Fantastic
Posts: 11
Joined: Wed Nov 05, 2014 6:45 pm

Re: How to active MAP ?

Post by Fantastic »

No, also in F Mode and when exporting the own dungeon - the automap is alaway empty , and i did not disabled the automap in menu so whats wrong ?!
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: How to active MAP ?

Post by NutJob »

When you figure out why you don't have the map I'd like to know. I don't want the map available in my dungeon. =)
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vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Re: How to active MAP ?

Post by vanblam »

Im having the same problem .. I finished my outdoor map and exported it. On testing I press tab and the map is blank ..wtf.. But when I go down into one of my dungeons the map works fine.
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vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Re: How to active MAP ?

Post by vanblam »

Well I think I figured out what was going on.. If you have 2 levels on the same coordinates like 0,0,0 it causes a conflict in the mapping system. As soon as I moved one of my levels to a different coordinate it worked just fine.
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msyblade
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Re: How to active MAP ?

Post by msyblade »

It seems you could functionally disable automapping by creating a phantom level at the same coordinates that the player never has access to. This may cause unforeseen problems when the game tries to reference itself by coordinates. Perhaps using it sparingly in special circumstances could be achieved, but I can see some headaches arising from the coordinate system not finding entities or locations that it thinks exist. Worth a shot though!
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Ixnatifual

Re: How to active MAP ?

Post by Ixnatifual »

I have automap because I'm a good boy.
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TSotP
Posts: 74
Joined: Tue Oct 15, 2013 8:42 am

Re: How to active MAP ?

Post by TSotP »

I think I know what your problem is. You have to give your maps a location in the world (the (0, 0, 0) before the level name). Without each level having a unique coordinates the game engine gets confused and cannot automap.

Check out Skuggasveinn's 3rd tutorial video here: http://youtu.be/6cv3P8dxCgY

if you have every level uniquely coordinated, the auto-map will work correctly.
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