NutJob wrote:Well is it possible to make a 1px wide, black, opaque wall entity (opaque_wall) and you could just set a definition and use that when needed to block light? I don't Jack or Squat about doing that myself though.
edit: to elaborate (hopefully), set the wall entity of your choosing, then place a opaque_wall exactly at the same coordinates, facing as the textured wall?
I tryed that. Sadly it didnt help at all. There is alway light that come through the other side

But I could doing it all wrong..
The dungeon wall next to black wall have black wall in middle and as you can see, there is still light.
I think it has something to do with texture?
This is corridor with black walls inside the secret walls where on other side ot the walls are torches..