I've been trying to make some, as they are cool little castle-like buildings that give great detail, but i am stumbling. I realize you have to use a wall for the outside, but there are some problems:
1. If you use the normal walls, the building is not completedly covered by the walls, some of the bottom shows breaking the realism.
2. If you use the outside walls, you can't put buttons to them, and the corners look really ugly.
There is also things like the fence running above the walls, that i have no idea how to continue.
How did they create the beacon buildings in the main game?
Re: How did they create the beacon buildings in the main gam
In his mod "Dawn of lore", I seems to see that Leki made a custom castle in the background. Why don't asking to him ?
Re: How did they create the beacon buildings in the main gam
I find that the 'Forest_Ruins' walls work quite well. You just have to remember to add pillars. Wall 2 and Pillar 3 are the unbroken ones. and there is even a forest_ruins button.The cube wrote:I've been trying to make some, as they are cool little castle-like buildings that give great detail, but i am stumbling. I realize you have to use a wall for the outside, but there are some problems:
1. If you use the normal walls, the building is not completedly covered by the walls, some of the bottom shows breaking the realism.
2. If you use the outside walls, you can't put buttons to them, and the corners look really ugly.
There is also things like the fence running above the walls, that i have no idea how to continue.
the beacon building is 7x7, but you can also raise or lower it based on it's elevation. I'm pretty sure that the beacon buildings i've used are all at -1 elevation.
also, just for your reference, and to save you a headache, the 'castle facade' is 5x5 and you can add 'siding' as long as they are 2 squares in front and facing the same way.
Re: How did they create the beacon buildings in the main gam
Yeah, it just takes a lot of fiddling around with different models and tiles ATM. Later on when he asset pack is released and people get really creative a lot of these issues will be solved by custom objects and tilesets. I mean just look what Skuggs and Leki are doing with the editor and the assets aren't even out yet!
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Re: How did they create the beacon buildings in the main gam
One of the first things I did in the editor:-
External view

Internal view

Basically it's castle walls around the beacon tower entity. Use castle floor inside, add a hanging lantern and beacon furnace and it's all done:)
External view

Internal view

Basically it's castle walls around the beacon tower entity. Use castle floor inside, add a hanging lantern and beacon furnace and it's all done:)
Re: How did they create the beacon buildings in the main gam
how do you get the corners on the outside
edit:nvm got it
edit:nvm got it