setLootDrop

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
Post Reply
Dunkler
Posts: 73
Joined: Thu Jul 10, 2014 3:20 pm

setLootDrop

Post by Dunkler »

Hello

i have played around with setLootDrop on Monsters a littlebit..but it is not clear to me what the number you write behind an item really means exactly?

My guess is it is a % chance that this item drops?

But what about if there are different items in the script? for example item1, 60 , item2, 30, item3, 50

Do these numbers have a seperate chance to drop? or do all of these numbers have to be 100% together?

Also another related question.

Is it possible to let Monsters drop items randomly from a kind of loot-table?
User avatar
Prozail
Posts: 158
Joined: Mon Oct 27, 2014 3:36 pm

Re: setLootDrop

Post by Prozail »

Posted this a few minutes ago, it explains it.
viewtopic.php?f=22&t=8189&p=82950#p82950

Not sure if it goes through all the items, or if it stops on first fail.
Post Reply