[string "Arch.lua"]:0: invalid arch
stack traceback:
[C]: in function 'assert'
[string "Arch.lua"]: in function 'findArch'
[string "Arch.lua"]: in function 'spawn'
[string "DungeonBuilder.lua"]: in function 'buildLevel'
[string "Map.lua"]: in function 'loadLayer'
[string "Dungeon.lua"]: in function 'loadLayer'
preview:97: in main chunk
[string "Dungeon.lua"]: in function 'loadDungeonFile'
[string "DungeonEditor.lua"]: in function 'playPreview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
My code is:
Code: Select all
defineTile {
name = "custom_tile1",
editorIcon = 200,
color = {255,255,255,255},
randomFloorFacing = true,
solid = false,
diggable = false,
underwater = false,
builder = "dungeon",
wall = {
dungeon_wall_01, 10
},
floor = {
dungeon_floor_01, 10
},
ceiling = {
dungeon_ceiling, 10
},
automapTile = "trees"
}