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Ok, after several tests, got a correct result for Tile definitions ! But ( always a "but" ^^ )
In LoG1, you just defineWallSet with giving model path/name. Actually in LoG2, you must define ALL parts of your tiles ( walls, floors, ceiling, etc ) in the object.lua file before giving their an ID, and calling them in the defineTile. That's why you got crashes Prozail.
figured it out partly last night, got a simplified version of the LoG1 prison-tileset working. (basically just floor, ceiling, and one walltile)
Not gonna use it so.. it was just a nice challenge to get it working.
Working on scripting a bossfight now :p.. BRAAAINSSS
Prozail wrote:figured it out partly last night, got a simplified version of the LoG1 prison-tileset working. (basically just floor, ceiling, and one walltile)
Not gonna use it so.. it was just a nice challenge to get it working.
I'm actually having good results, the simple issue is for textures ... but think that the retexturing thread by leki will help me. Perhaps got first full Tile set this afternoon or tomorrow ( if I sleep ).