Transitions between tilesets.

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GoldenShadowGS
Posts: 168
Joined: Thu Oct 30, 2014 1:56 am

Transitions between tilesets.

Post by GoldenShadowGS »

I have figured out how to do a pretty seamless transition between the dungeon and mine tilesets. The trick is to use a void tile to clear the area of excess walls and use wall, floor and ceiling entities to build the area.
http://cloud-4.steampowered.com/ugc/538 ... EC7A59494/
You can even do multi level transitions. Here is an example from a 2 tile high cave to a 1 tile high dungeon
http://cloud-4.steampowered.com/ugc/538 ... 2D587B4CB/
MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

Re: Transitions between tilesets.

Post by MrChoke »

Which things do you define in the editor and which things do you do via script?
GoldenShadowGS
Posts: 168
Joined: Thu Oct 30, 2014 1:56 am

Re: Transitions between tilesets.

Post by GoldenShadowGS »

I did what you see in the screenshots entirely in the editor without any scripting.
MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

Re: Transitions between tilesets.

Post by MrChoke »

GoldenShadowGS wrote:I did what you see in the screenshots entirely in the editor without any scripting.
OK. I guess I am confused then. A square can only have one tile in it so first you lay a void tile in a square, then you lay another tile and this new tile behaves differently by the fact that you had placed a void tile there first?
GoldenShadowGS
Posts: 168
Joined: Thu Oct 30, 2014 1:56 am

Re: Transitions between tilesets.

Post by GoldenShadowGS »

The void tile is just a empty blank pitch black floor. Then you add things like mine_floor_01 , mine_ceiling_01 for the floor and ceiling and the correct walls to match up with the other tiles around it.
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Baddock
Posts: 12
Joined: Tue Nov 04, 2014 8:28 pm

Re: Transitions between tilesets.

Post by Baddock »

This is awesome, thanks for sharing! Any chance you have figured out a good way to transition the Beach and Forest area's? One thing I noticed is that the forest wall and beach walls don't want to go together... Been trying to work around that myself at the moment.
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: Transitions between tilesets.

Post by NutJob »

This is the thread I've been looking for and didn't even know it. Thanks for sharing, will be using this technique.
Faerghail
Posts: 72
Joined: Tue Mar 27, 2012 8:49 pm

Re: Transitions between tilesets.

Post by Faerghail »

Strangely, i tried with mine_wall_01_1 and i obtain a weird thing but with castle_wall_01_3 it works perfectly. Any idea ?
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QuintinStone
Posts: 72
Joined: Sat Nov 01, 2014 9:58 pm

Re: Transitions between tilesets.

Post by QuintinStone »

Faerghail wrote:Strangely, i tried with mine_wall_01_1 and i obtain a weird thing but with castle_wall_01_3 it works perfectly. Any idea ?
Because mine_wall_01 is a weird thing. It doesn't act like other walls. If you put it on the east edge of a tile, it'll make a wall that extends from the center of the tile to the east to the center of its own tile.
Crypt of Zulfar
Faerghail
Posts: 72
Joined: Tue Mar 27, 2012 8:49 pm

Re: Transitions between tilesets.

Post by Faerghail »

What tile must i use to make mine wall like the example of the first post ?
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