For a level, what is "module height"

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MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

For a level, what is "module height"

Post by MrChoke »

No idea what this is. It doesn't seem to do anything. Anybody know?
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: For a level, what is "module height"

Post by NutJob »

MrChoke wrote:No idea what this is. It doesn't seem to do anything. Anybody know?
I can't give you the definition of what this property represents, but I do know if you set it to 0 on a level below another you'll take no falling damage from falling through a pit [above]. So it's the amount of squares a party falls. Likewise if set at 1 then the party does a One Square drop w/no damage.

Again this is not a definitive description of what module height is, only a circumstance of changing the value and how it affects, specifically, the party. I was warned not to use it in this manner a couple weeks ago by a Dev and I take their word for it. =)
MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

Re: For a level, what is "module height"

Post by MrChoke »

Hmmmm, ok. Thanks
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petri
Posts: 1917
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Location: Finland

Re: For a level, what is "module height"

Post by petri »

It's the offset between elevation levels in world coordinate system. I.e. default is 3 meters but castle wallset is taller (4m).
MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

Re: For a level, what is "module height"

Post by MrChoke »

petri wrote:It's the offset between elevation levels in world coordinate system. I.e. default is 3 meters but castle wallset is taller (4m).
Thanks!
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