Using stairs the same way "exits" are used.

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blob
Posts: 50
Joined: Fri Aug 02, 2013 9:34 am

Using stairs the same way "exits" are used.

Post by blob »

Hello,

How do you get a stair object to work like an exit one? The same way it is setup for the final castle's entrance basically.
I see no forest exit to castle but I d like to connect my exterior without going up or down.
cameronC
Posts: 80
Joined: Wed Apr 11, 2012 10:54 pm

Re: Using stairs the same way "exits" are used.

Post by cameronC »

To go from one castle map to another castle map (on the same floor, no stairs) I placed a forest_exit and unchecked "model" so it showed a dark hallway that did the normal transition when walked through.
Writer and sometimes artist of the very slightly acclaimed comic series Scrambled Circuits. A comic series about a robot written by a human.

Grimrock 2 socketSystem: viewtopic.php?f=22&t=8546 / Github
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blob
Posts: 50
Joined: Fri Aug 02, 2013 9:34 am

Re: Using stairs the same way "exits" are used.

Post by blob »

Oh brilliantly simple, thanks, I need to get more crafty.
I added a castle stair without the stair component, a bit buggy since it doesnt do the walking up animation but works for now.
How did you get the dark hallway to be... dark? I tried with a simple castle hallway but if its not an exit it get all bright behind (maybe because of the cemetery fog).
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