Yeah, but you also don't get the transition. XPBecause its an invisible teleporter you get no visual or audio cue that you went someplace else.
How Do Exits Work?
- Chimera005ao
- Posts: 187
- Joined: Sun Jun 29, 2014 8:34 am
Re: How Do Exits Work?
Re: How Do Exits Work?
I'm using the forest exit with model unchecked and a invisible teleporter right on top of it.. It works .. BUT .. for some reason after I teleport the screen STAYS black, as though it were stuck in the fade. Has anyone else ran into this problem or am I doing something wrong?
Re: How Do Exits Work?
Never mind I figured out what you need to do to make the fade work correctly.
1. Place your forest_exit,s in the locations you want in any direction and uncheck model. (unless you want to use the model
).
2. Place your invisible_teleporter,s on top of your forest_exit,s. Set there initial state to deactivated then set the target locations. ( make sure you place the target locations on top of your forest_exit,s or the fade will be stuck)
3. In front of your exits on each location place a floor_trigger( these are invisible with no sound). For the first floor_trigger set onActivate 1 to teleporter 1 activate, set OnActivate 2 to teleporter 2 deactivate. For the second floor_trigger do the same except use teleporter 2 for OnActivate 1 and teleporter 1 for OnActivate 2. ( Part 3 is to prevent teleport infinity.)
I think I explained this correctly lol. Works for me so I hope it does for you as well
1. Place your forest_exit,s in the locations you want in any direction and uncheck model. (unless you want to use the model

2. Place your invisible_teleporter,s on top of your forest_exit,s. Set there initial state to deactivated then set the target locations. ( make sure you place the target locations on top of your forest_exit,s or the fade will be stuck)
3. In front of your exits on each location place a floor_trigger( these are invisible with no sound). For the first floor_trigger set onActivate 1 to teleporter 1 activate, set OnActivate 2 to teleporter 2 deactivate. For the second floor_trigger do the same except use teleporter 2 for OnActivate 1 and teleporter 1 for OnActivate 2. ( Part 3 is to prevent teleport infinity.)
I think I explained this correctly lol. Works for me so I hope it does for you as well

Re: How Do Exits Work?
In the game "Prey", the hero could swing a pipewrench into a portal in front of him, and hit himself in the back of the head.Ixnatifual wrote:Could be a little funny to have the player come in through the exit he left by. Especially with a few terrain modifications by the exit area.

Re: How Do Exits Work?
Man, I loved the original Prey.Isaac wrote:In the game "Prey", the hero could swing a pipewrench into a portal in front of him, and hit himself in the back of the head.Ixnatifual wrote:Could be a little funny to have the player come in through the exit he left by. Especially with a few terrain modifications by the exit area.
Re: How Do Exits Work?
maybe this would help: Thread