Firearms - how to customize

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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Firearms - how to customize

Post by Drakkan »

Ok folks - I read almost all threads here and I think that if majority people agree on, is that firearms are just bad. I do not want complain, but opposite - I´d like your ideas about improvements, which could be used in new mods. I do not want some major changes in game system, because overall - I LIKE the guns. So what is the biggest weakness of firearms ? Lack of ammo ? small damage ? what you would like to improve and how Firearms skill should work in custom modes ?
Any comment welcomed.

question - making guns based on dex - perhaps too OP ?

possible improvements ?

make guns dealing more damage
some way how to make ammo

Firearm skill
Breath from the unpromising waters.
Eye of the Atlantis
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Karinas23
Posts: 58
Joined: Thu Jul 24, 2014 8:57 pm

Re: Firearms - how to customize

Post by Karinas23 »

Rank 1 - 5 should each give a 5% chance to recover ammo.
Maybe also give Incendiary ammo at rank 5 to set people on fire.
Rig
Posts: 35
Joined: Sat Mar 10, 2012 11:46 pm

Re: Firearms - how to customize

Post by Rig »

If you're selective with using the pellets you should have enough for the entire game. The ratlings that respawn in the sewers drop more pellets but I swapped a sword/shield in hand when pellets got low.
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Karinas23
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Joined: Thu Jul 24, 2014 8:57 pm

Re: Firearms - how to customize

Post by Karinas23 »

The power of firearms though is that a couple of them can attack VERY fast. i dont think they even need a damage boost tbh.

The revolver and the repeater attack so fast that the damage isnt that important ( would probably be very good with aggressive considering how fast they attack ) but there just isnt enough ammo to maintain it. So i think the way to go with firearms is giving a way to get more ammo or just increasing the amount of ammo. The cannon is actually perfectly fine as it is tbh.
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Mutman
Posts: 73
Joined: Sun Apr 08, 2012 9:57 pm
Location: Krupka, Czech Republic

Re: Firearms - how to customize

Post by Mutman »

I have never run out of ammo, but I agree there should be possibility to atleast make it through alchemy, or we can just increase number of ammo in our mods
Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
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Karinas23
Posts: 58
Joined: Thu Jul 24, 2014 8:57 pm

Re: Firearms - how to customize

Post by Karinas23 »

Mutman wrote:I have never run out of ammo, but I agree there should be possibility to atleast make it through alchemy, or we can just increase number of ammo in our mods
Youll run out if you use the rapid fire functions of the good weapons ;p youll run out REALLY fast.....and its those functions that make firearms powerful tbh so without them its like....meh

Im just putting an assload of bullets in my mod.....and making a gatling gun...
Ixnatifual

Re: Firearms - how to customize

Post by Ixnatifual »

Add lots more ammo than the main game or come up with some way to craft more.
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Halluinoid
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Re: Firearms - how to customize

Post by Halluinoid »

what are the amoo that go with the guns?

the pellet box goes with the flintlock

what reloads the revolver?

what reloads other guns?
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: Firearms - how to customize

Post by Drakkan »

Halluinoid wrote:what are the amoo that go with the guns?

the pellet box goes with the flintlock

what reloads the revolver?

what reloads other guns?
every kind of firearms curently working with pellet box. some of them have special attacks, but pellets still required to hold in the other hand
Breath from the unpromising waters.
Eye of the Atlantis
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Halluinoid
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Re: Firearms - how to customize

Post by Halluinoid »

I've got the pellet box with the dragon breath revolver

14 pellets

firearms skills = 3

won't fire, revolver still shows 0
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