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This is weird for me to have to ask this but this is for the DEVS only, or @Skuggasveinn I have no clue nor the time to figure this out so how do forest_exit work? Like how do I set the target?
From what I understand, you can't manually set the target like with stairs.
They only seem to link to adjacent exits like stairs in the first Grimrock.
So if you make a forest exit going south, and its x position is 2, on the map that is southward, you'd have a forest exit at 2 on the north side to connect to.
I've lined up 8 exits on both maps, and they seem to correspond directly like that.
What I find to be odd is the way the coordinate system works. South increases in Y value. Down increases in Z value. However, West decreases in X value as expected.
Need to make sure those are set up right.
If you are looking for scripting information regarding them, I'd just wait for the assets and documentation. : /
Chimera005ao wrote:From what I understand, you can't manually set the target like with stairs.
They only seem to link to adjacent exits like stairs in the first Grimrock.
So if you make a forest exit going south, and its x position is 2, on the map that is southward, you'd have a forest exit at 2 on the north side to connect to.
I've lined up 8 exits on both maps, and they seem to correspond directly like that.
What I find to be odd is the way the coordinate system works. South increases in Y value. Down increases in Z value. However, West decreases in X value as expected.
Need to make sure those are set up right.
If you are looking for scripting information regarding them, I'd just wait for the assets and documentation. : /
You may want to start on the very fist tutorial video by Skuggasveinn. You'll get your answer. It's practically elementary what you're attempting to accomplish.
You can make a forest_exit go to any place you want just not directly. I tested this out yesterday and it works great. You place an invisible teleporter right on the square where your party enters the next level. And then you can set the teleporter to go anywhere you want, even on another level if you want. Because its an invisible teleporter you get no visual or audio cue that you went someplace else. You can even change the teleport target via script too so that the exit doesn't have to go to the same place each time. That works too.