Will patches be save-game compatible?

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Jad
Posts: 28
Joined: Thu Oct 16, 2014 3:00 pm

Will patches be save-game compatible?

Post by Jad »

Seeing as the character system is pretty much broken, with 2 out of the 4 attributes being bugged (not to mention the class bugs), will there be a patch soon and will it be save-game compatible?

I'm stuck deciding whether to make a character that's optimal for the current broken system and have it obsoleted by a later patch, or making a character that's nerfed for now and waiting for a patch which could take an indeterminate amount of time and may or may not be save-game compatible... Not an ideal situation....
Balcombe
Posts: 15
Joined: Wed Jan 15, 2014 11:56 pm

Re: Will patches be save-game compatible?

Post by Balcombe »

I' aware of some of the class bugs, but what attribute or stat bugs are there right now?

Thanks in advance for the info.
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Saice
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Location: Level 14 Mount Grimrock

Re: Will patches be save-game compatible?

Post by Saice »

hes most likely talking about how Vit and Will tool tip says that they add HP and Energy to base and level ups. Right now they only add to base.
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Balcombe
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Joined: Wed Jan 15, 2014 11:56 pm

Re: Will patches be save-game compatible?

Post by Balcombe »

Ah. I got ya. Thanks. I also just read the other post about how it is either bugged, or at the least poorly labeled.

Thank you. Looks like I might wait for a patch before I start digging too far into the game...
2_hype
Posts: 30
Joined: Wed Oct 15, 2014 9:49 pm

Re: Will patches be save-game compatible?

Post by 2_hype »

Should be. Also a good idea would be making HP/Energy gains retrospective as in gaining an extra VIT point would give the player all bonus HP they were going to receive for their previous level ups.
Belligero
Posts: 26
Joined: Mon Sep 29, 2014 6:36 pm

Re: Will patches be save-game compatible?

Post by Belligero »

Oh god, I didn't even notice (not very attentive I guess), but I've been switching Vitality equipment between my two frontliners (Human and Insectoid, so they always level up at different times) before each of their level up...

Guess now I don't have to worry about doing that anymore...
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Eldur
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Joined: Wed Oct 15, 2014 12:56 pm

Re: Will patches be save-game compatible?

Post by Eldur »

That would be great to get the health/energy points we don't get now on level up... I don't want to hack my savegames just to get that right after a bugfix :D
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Balcombe
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Re: Will patches be save-game compatible?

Post by Balcombe »

In case you guys haven't seen the patch notes, and other posts on other sites from the devs, here is the deal:

Vitality and Willpower ARE working as intended, it's just improperly labeled. You only get starting bonuses to HP/energy from those respective stats, not on each subsequent level up.

HOWEVER -

That doesn't mean you should forego them. They are implementing stat bonuses, and also regen. What they posted so far, is something along the lines that increasing each stat also increases resists, something like STR = fire resist, dex = shock resist, vit = poison resist, and willpower = I forgot.

And even more interesting, to an even bigger benefit, higher vitality will = a higher HP regen, and higher willpower will = a higher energy regen.
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