[Spoilers] Spells Compendium v1.3

This is the forum for helping you out if you're stuck in Grimrock 2 or if you want to discuss about the mysteries of the Isle of Nex. Warning: forum contains spoilers!
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Klezzon
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Joined: Wed Oct 15, 2014 9:12 pm

[Spoilers] Spells Compendium v1.3

Post by Klezzon »

I thought it would be useful to make a thread with every spell combination of the game, to help the players to decide on what skills spend more points.

UTILITY SPELL:

Shield (Concentration 1)
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Spirituality, Balance, Physicality sign
  • Create a magical shield around you. The shield protects from physical damage by increasing your Protection by 25. Each point in concentration skill increase its duration by 10 seconds.
Forcefield (Concentration 2)
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Fire to Air to Water to Earth to Fire sign
  • Create a magical barrier that blocks all movement. Every point in concentration increase spells duration by 2 seconds.
Light (Concentration 2)
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Balance, Life sign
  • Conjure a dancing ball of light thta illuminates your path.
Darkness (Concentration 2)
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Balance, Death sign
  • Negate all magical and non-magical light sources carried by your party.
SINGLE ELEMENT SPELL:

Fireburst (Fire Magic 1)
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Fire sign
  • Conjure a blast of fire that deals fire damage to all foes directly in front of you.
Shock (Air Magic 1)
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Air sign
  • Conjure a blast of electricity that deals shock damage to all foes directly in front of you.
Invisibility (Air Magic 3)(Concentration 2)
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Air, Physicality, Balance, Death, Air sign
  • Turns you and your friends invisible.
Shock Shell (Air Magic 3)(Concentration 3)
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Balance, Life, Air, Physicality, Balance sign
  • Create a magical shield reducing shock damage against the party.
Poison Cloud (Earth Magic 1)
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Earth sign
  • Summons a toxic cloud of poison that deals damage over time.
Poison Dart (Earth Magic 2)
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Earth to Water to Air sign
  • A sizzling venomous bolt of poison shoots from your hand.
Poison Shell(Earth Magic 3)(Concentration 3)
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Balance, Death, Earth, Spirituality, Earth sign
  • Create a magical shield reducing poison damage against the party.
Dispel(Water Magic 1)(Concentration 1)
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Water to Earth to Spirituality to Physicality to Air to Fire sign
  • Shoots a ray that damage elementals.
MULTIPLE ELEMENT SPELL:

Ice Shards (Water Magic 1)(Earth Magic 1)
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Earth to Water sign
  • Deathly sharps spikes of ice thrust from the ground hitting your opponent in a line. Every point in water magic increases the spell's range by one.
Fireball (Fire Magic 3)(Air Magic 1)
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Fire to Air, Physicality sign
  • A flaming ball of fire shoots from your fingertips causing devastating damage to your foes.
Last edited by Klezzon on Thu Oct 16, 2014 12:49 pm, edited 5 times in total.
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Jirodyne
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Joined: Sat Jul 21, 2012 6:07 am

Re: [Spoilers] Spells

Post by Jirodyne »

Got Two you haven't got yet and might want to add to the list:

Fireball (Fire Magic 3) (Air Magic 1)
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Light (Consentration 2)
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Klezzon
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Re: [Spoilers] Spells

Post by Klezzon »

Jirodyne wrote:Got Two you haven't got yet and might want to add to the list:
Thx, added.
razqel
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Joined: Thu Oct 16, 2014 3:35 am

Re: [Spoilers] Spells

Post by razqel »

Darkness is Balance, Death. Requires Concentration rank 2
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Drakkan
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Re: [Spoilers] Spells

Post by Drakkan »

no lighting bolt ?
Breath from the unpromising waters.
Eye of the Atlantis
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Jirodyne
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Joined: Sat Jul 21, 2012 6:07 am

Re: [Spoilers] Spells

Post by Jirodyne »

Drakkan wrote:no lighting bolt ?
I am hoping and looking, but so far I can't cast anything but Shock with Air 3 >.< My mage is so under-powered than everyone else, because I only know the basic lvl 1 air spell, No one seems to know any level 2-3 ones. Heck, i haven't seen anything need more than 3 of any 1 element, makes me wonder if there are any. Maybe these ARE all the spells. No one that has 'beaten' the game has come on and added more spells they found at end game.
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Klezzon
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Re: [Spoilers] Spells

Post by Klezzon »

razqel wrote:Darkness is Balance, Death. Requires Concentration rank 2
Description please ? :mrgreen:
Jirodyne wrote:
Drakkan wrote:no lighting bolt ?
I am hoping and looking, but so far I can't cast anything but Shock with Air 3 >.<
My mage is so under-powered than everyone else, because I only know the basic lvl 1 air spell, No one seems to know any level 2-3 ones.
At least you started with a "Air" mage, i started with a "Water" mage hoping to get healing spells and i still haven't see ANY "only" water spell... :cry:
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Jirodyne
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Re: [Spoilers] Spells

Post by Jirodyne »

Klezzon wrote:
Jirodyne wrote:
Drakkan wrote:no lighting bolt ?
I am hoping and looking, but so far I can't cast anything but Shock with Air 3 >.<
My mage is so under-powered than everyone else, because I only know the basic lvl 1 air spell, No one seems to know any level 2-3 ones.
At least you started with a "Air" mage, i started with a "Water" mage hoping to get healing spells and i still haven't see ANY "only" water spell... :cry:
I found one

Dispel, needing Water 1 and Con 1. However, it only dmgs Elementals sadly.
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Ps. Your Shock Shell, you need to fix it to say to close it back in on itself into a small little squard, like with Force Field

Pss. I also found darkness, here you go:
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Klezzon
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Re: [Spoilers] Spells

Post by Klezzon »

Fixed :geek:
SenorMago
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Joined: Thu Oct 16, 2014 2:00 pm

Re: [Spoilers] Spells Compendium v1.3

Post by SenorMago »

There's a challenge requiring you to know certain spells, so by trial and air (hehe, puns), I think Ive found Thunderbolt. My air mage isnt high enough to cast it correctly yet so someone else will have to confirm.

It should look like this.

[ ][X][X]
[X][X][ ]
[ ][ ][ ]
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