[MOD] LABYRINTH OF LIES - v3.6 Release

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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akroma222
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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by akroma222 »

Thanks Minmay!
I have recorded the bonecraft aggressive typo and will fix....
Pretty sure I took the hatching eggs out of the version we are playtesting... you must be playing the version you sent back to me.
Good to know though, thank you!

Akroma
minmay
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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by minmay »

I am definitely playing the new version. There are still eggs in Akroma's Workshop.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
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akroma222
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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by akroma222 »

Ahhh of course of course!
They dont need to be there - will remove (and fix the code anyways)
Thank you good sir!
sylverlokk
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Joined: Fri Sep 19, 2014 8:14 pm

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by sylverlokk »

Is this still available for download? I cannot find the files on the nexus site,=.
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akroma222
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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by akroma222 »

Hey sylverlokk!

Not on nexus atm, we are playtesting version 3.5 currently (almost done!)
If you like you can join us, I just need you to send me your email so I can send you the dropbox invites
Otherwise the wait will be about a week Id say

Akroma :)
TRANG
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Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by TRANG »

Hi akroma222

It is unplayable.
Level 13, continuous crashes when I kill crabs.
Look at this screenshot with the error.
Image
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akroma222
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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by akroma222 »

TRANG,
yes we know about this one - this is why I suggested going with playtesting the new version.
The Frozen North is almost unplayable because of that error and another.
I am sure I sent you the invites for version 3.5, check and let me know :-)

Akroma
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akroma222
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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by akroma222 »

But!
If you are adamant about continuing with the old version... you can do so.
The power gem in the Frozen North can also be found elsewhere on your way back up the Labyrinth (and that is the only item you NEED from there)
Unfortunately you will miss out on the Ancient Beam weapon and Ice Sabre.

Akroma :)
TRANG
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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by TRANG »

akroma222 wrote:But!
If you are adamant about continuing with the old version... you can do so.
The power gem in the Frozen North can also be found elsewhere on your way back up the Labyrinth (and that is the only item you NEED from there)
Unfortunately you will miss out on the Ancient Beam weapon and Ice Sabre.

Akroma :)

Yes, i have 3.5 version, but i´ll lost all my saved games if i install it?
Where is the power gem?

Thanks friend
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Isaac
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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by Isaac »

akroma222 wrote:But!
If you are adamant about continuing with the old version... you can do so.
The power gem in the Frozen North can also be found elsewhere on your way back up the Labyrinth (and that is the only item you NEED from there)
Unfortunately you will miss out on the Ancient Beam weapon and Ice Sabre.

Akroma :)
Is it not a possibility to just spawn a 'purpleCrabTimer1' in the console with each reload?
(Obviously there may be more too it than just that, but could that work as a temp solution?)

Just devise the spawn and set all the connections, to allow users to enter it into the console and create an active timer of that name that has the right connections to call the scripts.
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