Specific modding question: Changing party movement speed
Specific modding question: Changing party movement speed
I've got a very specific question about LoG2 modding: will modders be able to change the movement speed of the party, like Toorum mode does in LoG1?
Grimrock 1 dungeon
Grimrock 2 resources
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Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Specific modding question: Changing party movement speed
At the moment no. Maybe this feature could be added in a Glögg coding session?
Re: Specific modding question: Changing party movement speed
Thanks for the quick response! I'll keep my fingers crossed.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Specific modding question: Changing party movement speed
Of specific modding questions, I'd like to find out if the party camera is animat-able as an event? Useful in making custom stairs for instance, or deep pits that are more like chutes.petri wrote:At the moment no. Maybe this feature could be added in a Glögg coding session?
Re: Specific modding question: Changing party movement speed
We unfortunately don't have much time to improve the modding capabilities before launch. We have to prioritize the needs of the main campaign at this point. After launch we can take a look at all the feature requests and make a patch.
Re: Specific modding question: Changing party movement speed
Just remember please - setPosition is fine, but please add support as well for smth like pushParty(dir,distance)

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- cromcrom
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Re: Specific modding question: Changing party movement speed
What about a month long Glögg coding session ?
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Re: Specific modding question: Changing party movement speed
That's an imperative one!Leki wrote:Just remember please - setPosition is fine, but please add support as well for smth like pushParty(dir,distance)![]()
Very good suggestion.
- Chimera005ao
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Re: Specific modding question: Changing party movement speed
My ice floor is quite disorienting with setPosition. Too choppy.Just remember please - setPosition is fine, but please add support as well for smth like pushParty(dir,distance)![]()

Re: Specific modding question: Changing party movement speed
TimerComponent (Component)
Timer component triggers its onActivate hook periodically. The timer inverval or period can be customized. Timers can act in one shot mode (disable self set) or running mode (disable self not set).
TimerComponent:getCurrentLevelOnly()
TimerComponent:getDisableSelf()
TimerComponent:getTimerInterval(number)
TimerComponent:getTriggerOnStart()
TimerComponent:pause()
TimerComponent:setCurrentLevelOnly(boolean)
TimerComponent:setDisableSelf(boolean)
TimerComponent:setTimerInterval(number)
TimerComponent:setTriggerOnStart(boolean)
TimerComponent:start()
TimerComponent:stop()
TimerComponent.onActivate(self)
with some mod should work. just set the time interval to a percentage, the Boolean disableself set to nil when dead, and true all other times from start of game on... anyone with a check?
Timer component triggers its onActivate hook periodically. The timer inverval or period can be customized. Timers can act in one shot mode (disable self set) or running mode (disable self not set).
TimerComponent:getCurrentLevelOnly()
TimerComponent:getDisableSelf()
TimerComponent:getTimerInterval(number)
TimerComponent:getTriggerOnStart()
TimerComponent:pause()
TimerComponent:setCurrentLevelOnly(boolean)
TimerComponent:setDisableSelf(boolean)
TimerComponent:setTimerInterval(number)
TimerComponent:setTriggerOnStart(boolean)
TimerComponent:start()
TimerComponent:stop()
TimerComponent.onActivate(self)
with some mod should work. just set the time interval to a percentage, the Boolean disableself set to nil when dead, and true all other times from start of game on... anyone with a check?