
Komag's Let's Play The One Room Round Robin 2 blind playthrough
Re: Komag's Let's Play The One Room Round Robin 2 blind play
I already deleted the source files so I can't fix it, sorry.
I added to the description what happened for those 11 minutes.

Finished Dungeons - complete mods to play
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: Komag's Let's Play The One Room Round Robin 2 blind play
Sorry I haven't been on the past week; it's been incredibly busy here. I'm checking all the Let's Plays and updating the original posts here and on Steam this morning.
Re: Komag's Let's Play The One Room Round Robin 2 blind play
Part 13 is up, a little over 2hrs:
http://youtu.be/9cPIjMVFSEE
Includes The Cube's room, TSofP's room, examining multi-level closed pit, and the Vault
http://youtu.be/9cPIjMVFSEE
Includes The Cube's room, TSofP's room, examining multi-level closed pit, and the Vault
Finished Dungeons - complete mods to play
- JohnWordsworth
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Re: Komag's Let's Play The One Room Round Robin 2 blind play
Excellent Komag. I've just made some cake... Will be sitting down with cake and tea later to watch this! 

My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Komag's Let's Play The One Room Round Robin 2 blind play
Woohoo, congratulations on the Vault - you were quite good at it, which somehow I didn't doubt. Your videos are so fun to watch, as usual. Thanks for putting the time in, I just checked, you're at 14.5 hours now, hehe.
I wonder why you keep firebursting the skeleton ghosts, they are immune to fire and you get 0s...
You should also probably use flame carpet all the time unless against weaker monsters, the energy-to-damage ratio tops all other fire spells, as it scales with you skill, and if you cast it multiple times on the same creature (and it's still not dead) the burning effects are additive.
You know your evasion bonus is coming from Katana+Wakizashi combo. But with the Dismantler you could equip that heavy shield instead of the Wakizashi... the oriental weapons combo gives you currently 15 evasion, which will go up to 16 if you max out your sword skill. Heavy shield is 10, so you would end up -6 evasion only but +6 power+lightning effect.
I'd probably use the Dismantler myself, but it depends on the play style!
Oh, and about the zone on level 7 behind the closed metal door in the condemned area: you did miss it (the entrance is somewhere else) but there is another hint later in the game that will point you to it, so I'll let you go on without further hints unless you really get to end without checking it. Anyway it was designed as a potentially "high-level" area most people would postpone and return to later.
I wonder why you keep firebursting the skeleton ghosts, they are immune to fire and you get 0s...

You know your evasion bonus is coming from Katana+Wakizashi combo. But with the Dismantler you could equip that heavy shield instead of the Wakizashi... the oriental weapons combo gives you currently 15 evasion, which will go up to 16 if you max out your sword skill. Heavy shield is 10, so you would end up -6 evasion only but +6 power+lightning effect.
I'd probably use the Dismantler myself, but it depends on the play style!
Oh, and about the zone on level 7 behind the closed metal door in the condemned area: you did miss it (the entrance is somewhere else) but there is another hint later in the game that will point you to it, so I'll let you go on without further hints unless you really get to end without checking it. Anyway it was designed as a potentially "high-level" area most people would postpone and return to later.
Re: Komag's Let's Play The One Room Round Robin 2 blind play
Hmm, I'll reconsider the Dismantler, but using the shield would also be carrying more weight, I'll have to see. Never noticed the 0 damage firebursts, oops! And I'll just wait for that later hint for that area
Thanks for the notes!

Finished Dungeons - complete mods to play
Re: Komag's Let's Play The One Room Round Robin 2 blind play
Hi Komag!
I just realized that one of the important Arena fixes in Patch 3 can be applied via console in Patch 2, which you are playing.
Copy paste this in the console:
We had added the Zombie Ogre to the list, but forgot that it had some connections with scripts from John Wordsworth's room, for example, Xanalin the Necromancer will say "No, not my beloved zombie ogre!" every time you kill one, which didn't make sense at all. This code removes it from the monster roster.
I just realized that one of the important Arena fixes in Patch 3 can be applied via console in Patch 2, which you are playing.
Copy paste this in the console:
Code: Select all
for i = #arenaScript.monsters, 1, -1 do if arenaScript.monsters[i] == "jw_zombie_ogre" then table.remove(arenaScript.monsters, i); end end
Re: Komag's Let's Play The One Room Round Robin 2 blind play
Okay, I loaded my game, pasted in the code, seemed to work, saved, exited.
Finished Dungeons - complete mods to play
Re: Komag's Let's Play The One Room Round Robin 2 blind play
Hmmm... I wonder if we could have put a level check in the hook, to skip that when it's in the arena; for the future patch I mean.Diarmuid wrote: We had added the Zombie Ogre to the list, but forgot that it had some connections with scripts from John Wordsworth's room, for example, Xanalin the Necromancer will say "No, not my beloved zombie ogre!" every time you kill one, which didn't make sense at all. This code removes it from the monster roster.
Re: Komag's Let's Play The One Room Round Robin 2 blind play
Yeah but last we decided it was best left as a unique story monster in that room.Isaac wrote:Hmmm... I wonder if we could have put a level check in the hook, to skip that when it's in the arena; for the future patch I mean.Diarmuid wrote: We had added the Zombie Ogre to the list, but forgot that it had some connections with scripts from John Wordsworth's room, for example, Xanalin the Necromancer will say "No, not my beloved zombie ogre!" every time you kill one, which didn't make sense at all. This code removes it from the monster roster.