LotNR Project Official Thread [Open]

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bongobeat
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Re: LotNR Project Official Thread [Open]

Post by bongobeat »

Je ne sais quoi? You are confusing me lol
So, what is the translation in english?
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Diarmuid
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Re: LotNR Project Official Thread [Open]

Post by Diarmuid »

"Faire un malheur" is "to make a hit" or "to make a smash hit". It means to be successful.
To say it has a "Je ne sais quoi" means it has something special, particular.

*********

"Faire un malheur" se traduit par "to make a hit" ou "to make a smash hit".
Je ne crois pas que msyblade a bien compris ce que tu voulais dire par là.
bongobeat
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Re: LotNR Project Official Thread [Open]

Post by bongobeat »

Diarmuid wrote:"Faire un malheur" is "to make a hit" or "to make a smash hit". It means to be successful.
To say it has a "Je ne sais quoi" means it has something special, particular.

*********

"Faire un malheur" se traduit par "to make a hit" ou "to make a smash hit".
Je ne crois pas que msyblade a bien compris ce que tu voulais dire par là.

Yes i think that too, or it was a joke that i didn't understand?

-----

Oui c'est ce que je pensais, ou bien il s'agit d'un blague que je n'ai pas compris!

More screenshots, please! :)
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msyblade
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Re: LotNR Project Official Thread [Open]

Post by msyblade »

Talking with the fellas on Skype the other day, and it seems that many of us plan on working on LotNR when LoG 2 releases! So, the project is not dead, it is just taking a long nap while we wait for the new toys to play with. The variety of what will be possible to do in the new engine will likely make the entire project easier than what we were putting together with the LoG 1 engine. Honestly, the entire project was a bunch of workarounds and backdoors to make the seemingly impossible a reality. Many of the problems we encountered will likely be much easier to solve, as the engine will be much more flexible. So, if you were on the LotNR team, or have an interest in being a part of it when we get back underway, we'd love to finish this thing and could use all of the help we can find (a few months down the road). If you find that you don't have a mod plan for LoG 2 when it releases, consider joining an incredibly large, collaborative effort to make the largest project this community has ever seen. If you aren't familiar with the Legend of the Northern Realms project, and what was accomplished when we all worked together, just read this thread from page 1. I assure you it is well worth the time (probably my favorite thread on the entire forum).

Regardless of what you are or aren't good at, you can contribute. Contributers are generally split into 4 groups:
Scripters: We know WHAT these guys do, just not how they do it!
Asset generators (creating models, textures, Cities, libraries, forests and castles!)
Designers: use the tools created to build dungeons or cities
Writers: Help create compelling ideas for missions, storylines, and dialogue.

Some of us fall into 2 or 3 categories, others specialize in one category.

I know this is quite early to build hype or make solid plans, we have no idea when LoG2 will release. But I really am excited about the prospect of collaborating with all of these guys again. I just wanted to share my premature excitement with you all. We are collaborating on the ORRR2, but it is many individual pieces being duct taped together by Diarmuids ninja skills. LotNR is one large entity, with everyone on the same page. It was a blast to work on, and a rewarding experience for even the most seasoned vets. We all learned from each other, and became damn good friends in the process.

I almost dont want to hit "submit" because this is all so premature. But, im gonna throw it out there anyway. (I know, I'm normally so shy!)
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
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