Sorry for my English, it's not my native language...

I create a map for Grimrock (15 levels), but I have a big problem with the balancing.
I have finished the original game two times, so I have an idea of the mobs evolution in level etc... but It's not very accurate for a good custom map.
And I dont think there is tool for this in the editor...
I play a level, when I finish it, I look the experience of the champions and I write it, and when I want to test de level after, I make a button with a Champion:gainExp(amount) LUA script for simulate the continuity. After I can see what kind of monster I can put in the level...
But it's not very user friendly...

How do you do for the balancing of your maps??
Thanks very much for your responses!
