
Seriously though. You say you already know enough about your 3d application to do uv mapping, so I strongly believe you wouldn't have as much trouble doing it yourself as you think.
this would be uv mapping in nifscope/niftools wich is also nice for some node related stuff, getting it back ingame correctly (models and whatnot,.... thats one of the more tricky bits ( to asimp or not to asimp ,thats the questionPolytize Me, Cpt.! wrote:Hahaha oh I'm sorry I had no idea. In that case odin forget everything I said. It's impossible
Seriously though. You say you already know enough about your 3d application to do uv mapping, so I strongly believe you wouldn't have as much trouble doing it yourself as you think.
first up very nice model, it does kind of look like it could use standard slug anim but maybe with a leap/face hugger attack (i would think that snakelike slithering might be hard to do, would fit wel but hard to do from my pov) then again since i stink at animating anyhoo i couldn't realy say what amount of work would go into this ,but thats one ace bloodsucker thoughwallasaurus wrote:WIP of the leech/worm.
can't decide if it should have its own skeleton and animations..
https://dl.dropbox.com/u/5440025/vidcapture000_c.avi
cheers,
cw
Sure yes.wallasaurus wrote:WIP of the leech/worm.
can't decide if it should have its own skeleton and animations..
https://dl.dropbox.com/u/5440025/vidcapture000_c.avi
cheers,
cw
I wonder if you could give it similar animations as the spider.wallasaurus wrote:WIP of the leech/worm.
can't decide if it should have its own skeleton and animations..
https://dl.dropbox.com/u/5440025/vidcapture000_c.avi
cheers,
cw