Ryeath_Greystalk wrote:I don't mean any insult to the game or graphics, as I said I am enjoying the heck out of the game.
I should point out I don't have much technical knowledge of computers, so perhaps Isaac you are correct about mimicking the old style grid base games is leading to a false sense of simplicity.
I know from experience my wimpy little computer can play games like Everquest 2, World of Warcraft, Fable, Torchlight and a few others with out problems (on low settings), and in comparison it would seem (again I'm not knowledgeable on this stuff) that there is not as much ...intensity? in Grimrock.
I apologize if I offended anyone with my statement.
Look at this image from Legend of Grimrock. Notice the high resolution of textures and the details on the ogre and the environment. Add to that realisting lighting that dynamically casts shadows. This stuff doesn't come cheap.
Now compare that environment and character to this troll from World of WarCraft.
I'm not saying LoG has the ultimate performing engine or that World of WarCraft is a bad game, but I think it's fair to say there's a big difference in the technical quality of the graphics between the games. The ogre's hands alone probably have more polygons and texture size than the whole troll.