LOL wow! you sound like a right arrogant prick to meromeck wrote: i wont buy another game of this studio before i check on pirate version if its playable for me(and if they will not change the magic system i wont buy it at all)
A definate "Nope!" to that. This would heavyly increase mouse paths to click the runes needed, not to speak of parties with more then one mage.Neutronium Dragon wrote:I'm not sure where else to suggest this (the magic-related threads all seem to have dropped off the first page), but I feel that one small change to the magic interface could improve its usability without actually changing the way it's used: have the spellcasting panel pop up in the lower-middle of the screen in a semi-transparent state.
Do you seriously think that "Who can click better/faster on small GUI elements" is an interesting challenge which adds anything of value to a role playing game?petri wrote: The intention of the combat and magic in LoG is to test player's skills, like reaction times, motoric coordination and tactical thinking, as well as characters skills (miss chance, damage inflicted etc.). There are many RPGs out there that focus only on tactical gameplay. For example, the old gold box games are prime examples of this. With LoG we aimed for a different kind of experience.