[MOD] Stone Boulders * released*

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [WIP] Stone Boulders

Post by hyteria »

as you can notice on the exemple , my boulder is throwed like a rock , too fast , and like flying , i wanted to make him rolling over the floor but how?

http://www.sendspace.com/file/9jzfku

well if you have time can someone help?
Moutrave
Posts: 18
Joined: Fri Nov 16, 2012 5:38 pm
Location: Montreal

Re: [WIP] Stone Boulders

Post by Moutrave »

I guess you would need rollin animations to make it move like a regular monster or something ? Wish I could help but I'm still clueless about how to make custom animations for Grimrock :(

You rock does look cool though, reminds me of the Cubarama mod by Shroom, maybe he can help ?
!
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [WIP] Stone Boulders

Post by hyteria »

thx for reply )
I'm still clueless about how to make custom animations for Grimrock
well , me too haha )
Moutrave
Posts: 18
Joined: Fri Nov 16, 2012 5:38 pm
Location: Montreal

Re: [WIP] Stone Boulders

Post by Moutrave »

hyteria wrote:thx for reply )
I'm still clueless about how to make custom animations for Grimrock
well , me too haha )
I'm hopeful that soon the secrets of custom animations will be revealed to us :P ... Hopefully ! :)
!
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pferguso
Posts: 40
Joined: Tue Nov 06, 2012 6:09 pm

Re: [MOD] Stone Boulders * released*

Post by pferguso »

I have released the sources for this mod at nexuxmods due to a couple requests. See the first post for the link. Thank you to the community for the encouragement!
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Skuggasveinn
Posts: 562
Joined: Wed Sep 26, 2012 5:28 pm

Re: [MOD] Stone Boulders * released*

Post by Skuggasveinn »

pferguso wrote:I have released the sources for this mod at nexuxmods due to a couple requests. See the first post for the link. Thank you to the community for the encouragement!
Thank you pferguso, sharing is caring :D

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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msyblade
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Joined: Fri Oct 12, 2012 4:40 am
Location: New Mexico, USA
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Re: [MOD] Stone Boulders * released*

Post by msyblade »

Awesome pferguso, I think many of us are interested in seeing under the hood of this one. It is quite nifty.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [MOD] Stone Boulders * released*

Post by hyteria »

thx dude , but link sees to be broken for now (
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LordYig
Posts: 175
Joined: Wed Jul 04, 2012 5:45 pm

Re: [MOD] Stone Boulders * released*

Post by LordYig »

That's nice. Thanks pferguso !

Time to see what under the hood of this one ! :D

Edit : As already mention by hyteria. The download link at grimrock.nexus seems broken right now. That's odd.

Edit 2 : The download link is now working properly... for me at least...
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: [MOD] Stone Boulders * released*

Post by AdrTru »

Halo,
I am playing with your super ideas Boulder.

I made same changes on it, for uses it like Sokoban.

1/ new model for static boulder staing on floor
2/ Boulder shot is activated when party go to boulders position (blocable object)
3/ When shot is destroyed on his last position is spawn new blocable boulder
4/ when shot is rooling on pressure plate - put rock on it for activation, and destroy all rock behind boulder.
5/ when shot is rooling on opened pit - destroy shot and spawn blocable boulder in pit.
6/ in front of rooling shot is destructible area for destruction low healt blocable object - door, spider eggs ... etc.

link for editor dungeon with it:
http://www.ulozto.cz/xz6TLgb/grimrock-mod-sokojones-zip

It is my first moding in Grimrock.
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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