ASSET CHALLENGE: Thwomp!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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LordYig
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Re: ASSET CHALLENGE: Thwomp!

Post by LordYig »

juho wrote:This seemed like a nice idea so I did "an official LoG version". Alive angry rock block thwomping around didn't fit LoG world that well, so I made it more mechanical, but I think the core essence is there. This is something we may use in the future, but we thought to share it with you guys already. There's no functionality atm, but I'm sure you'll figure out something :) . Also it doesn't fit that well into Dungeon wallset, because it was made for totally different wallset. ;)
Official resource from the devs and it's not even christmas yet ! :lol:

It looks very good !
If we add moss here and there it could fit with the dungeon tile set I guess...
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Komag
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Re: ASSET CHALLENGE: Thwomp!

Post by Komag »

Ooo, a tiny sneak preview hint, could be a desert pyramid wallset, some sort of Saharan Arabian deal, or maybe something like Mayan temple set, hmmm
Finished Dungeons - complete mods to play
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Grimwold
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Re: ASSET CHALLENGE: Thwomp!

Post by Grimwold »

Just want to say It's awesome how the guys at AH continue to cater to their fans... really sets them apart from other game developers.


Also, on closer inspection, looking at the object definitions in the zip file, I notice the paths refer to dlc1 e.g.

Code: Select all

model = "dlc1/models/env/crusher_cube.fbx",
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JohnWordsworth
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Re: ASSET CHALLENGE: Thwomp!

Post by JohnWordsworth »

1. Haha, awesome as ever to see the developers paying attention to what's going on in the forums and interacting with us fans in a fun way.

2. @GrimWold: Hah, I bet that one slipped through the net when they were replacing strings in the output ;). Nice spot!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Komag
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Re: ASSET CHALLENGE: Thwomp!

Post by Komag »

Shhhhhhhh! :o :shock:
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juho
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Re: ASSET CHALLENGE: Thwomp!

Post by juho »

Oh crap :lol:
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Rook
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Re: ASSET CHALLENGE: Thwomp!

Post by Rook »

@juho
Nice work. Very nice to see a dev contribution to a player project!
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HaunterV
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Re: ASSET CHALLENGE: Thwomp!

Post by HaunterV »

juho wrote:This seemed like a nice idea so I did "an official LoG version". Alive angry rock block thwomping around didn't fit LoG world that well, so I made it more mechanical, but I think the core essence is there. This is something we may use in the future, but we thought to share it with you guys already. There's no functionality atm, but I'm sure you'll figure out something :) . Also it doesn't fit that well into Dungeon wallset, because it was made for totally different wallset. ;)
SpoilerShow
Image
Here's the source: http://grimrock.net/extras/crusher_cube.zip
holy hell i never expected AH to officially make an asset.... god this community is awesome.

Well not to knock anyone else for their effort but that looks like a winner to me.

I consider this challenge a success. I do have xmas gifts for all participants so if everyone involved will send me their steam id i'll get a gift to you by the end of the year. Steam sale is just around teh corner.
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Rook
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Re: ASSET CHALLENGE: Thwomp!

Post by Rook »

@HaunterV

That sounds very kind of you! My steam id is xKage_

ps; I have a few DOTA 2 steam gifts for two lucky contributors aswell. :)
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juho
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Re: ASSET CHALLENGE: Thwomp!

Post by juho »

HaunterV wrote:Well not to knock anyone else for their effort but that looks like a winner to me.
I'm not taking part to the competition/challenge, but I'll throw in a gift code of LoG for the winner.
Follow me on Twitter: @JuhoMakingStuff
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