Lollgramoth wrote:Skills are just numbers the player understand, because a text describes it. So if we get the chance to rename it, we get the chance to create own skills, classes and so on. That would be nice
But for all I now, not possible yet.
Everything else scripts do, can be alterated by script, items, etc.
*Except experience gain, cool down rate, Orb of Radiance glow, couple other things.
EDIT: I just discovered something very neat. If you want an item to have a glow, you will have to give it the name = "magic_orb",
For instance, lets say you define a new sword. You call it magic_orb, but use what ever uiName you want, and to the player it will just be a glowing sword of whatever uiName you gave it.
NOTE: If you do this, you will no longer have the base magic_orb to play with.