Code: Select all
defineObject{
name = "temple_wall_drainage_alcove",
model = "assets/models/env/temple_wall_drainage.fbx",
class = "Alcove",
anchorPos = vec(0.0, 0.0, 0.3),
targetPos = vec(0, 0.1, 0),
targetSize = vec(0.3, 0.2, 0.1),
placement = "wall",
replacesWall = true,
editorIcon = 92,
onInsertItem = function (self, item)
return item.name == "ornate_key" and self:getItemCount() == 0
end,
}
SpoilerShow
When you look straight at it, you might not see it, or you could catch a glimpse of something shining...


SpoilerShow
But using your mouse look you can see it pretty clearly

