At the beginning of the game I'd like to de-active the map. The player will activate it by finding an item in an alcove.
Is it possible to toggle the map ?
Thanks.
Toggling the map ?
Re: Toggling the map ?
I don't think so, but I'm not positive
Finished Dungeons - complete mods to play
Re: Toggling the map ?
Thanks.Komag wrote:I don't think so, but I'm not positive

Anybody can confirm that ?
Re: Toggling the map ?
Ethmo_Lux wrote:Thanks.Komag wrote:I don't think so, but I'm not positive
Anybody can confirm that ?
i been searching for a way to deactivate it as well... or even undiscover it. like undo exploration.
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Re: Toggling the map ?
I don't think so... It is not possible...
Re: Toggling the map ?
Perhaps we could encourage the devs to get us this one. I too would like to be able to disable the map when I finally get round to starting the infinite roguelike I have planned. A map would reveal the underlying workings of the mod and would ruin the experience.
Re: Toggling the map ?
At the very least, I'd like to see them develop a type of object that covers up the map.
Shows an existing square as if it is not there on the map.
Shows an existing square as if it is not there on the map.
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Lead Coordinator for Legends of the Northern Realms Project
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