I used a "prison iron door" for the elevator door, then there are 3 layers of open doors on the same space. One based on "temple ornate door", the other two are "prison secret doors", all modified to have the same opening speed. Changing their opening speed will determine how "fast" the elevator seems. After that you cue some timers to open them in sequence. It is important to use these kinds of doors because of their relative positions to each other. You could probably realign any door model to suit your needs but that takes a lot more work compared to using the ones there is.
Here's the item changes to the doors/elevator facades.
cloneObject{
name = "elevatorfacade",
baseObject = "temple_door_ornament",
openVelocity = 0.3,
}
cloneObject{
name = "elevatorfacade2",
baseObject = "prison_secret_door",
openVelocity = 0.3,
}
I had some more ideas on how to improve the feeling and usefulness of it, but this was a fun proof of concept. I would like to add a unique "bell"-sound for when the elevator comes to a halt, for example, but the levelup-sound is ok.