Beta-1.2.12 now available!
Re: Beta-1.2.12 now available!
Haha. I've seen them browsing the boards, so they're at least reading what we write.
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Re: Beta-1.2.12 now available!
Yeah, I'm expecting the 'Cube of Doom' knocking at my door any minute... 

Re: Beta-1.2.12 now available!
The Cube does not "knock" haha
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
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Re: Beta-1.2.12 now available!
Bug: Setting teleporters to silent does not make them quiet.
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Re: Beta-1.2.12 now available!
That's not really a bug - it's the teleportation event that is silent with that setting, not the teleporter itself.
Maybe we should have another option for that?
Maybe we should have another option for that?
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Re: Beta-1.2.12 now available!
Ohh.
Yeah, maybe we should!
Yeah, maybe we should!
"I'm okay with being referred to as a goddess."
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Re: Beta-1.2.12 now available!
Why would you lke to have the teleporter field effect to be silent?
Re: Beta-1.2.12 now available!
This might be useful in a endless corridor-style riddle:
every step you take facing backwards let's you proceed, while facing another way makes you teleport a step back (which essentially spawns TP@player location, teleports, and then destroys it)
every step you take facing backwards let's you proceed, while facing another way makes you teleport a step back (which essentially spawns TP@player location, teleports, and then destroys it)
Re: Beta-1.2.12 now available!
For visuals only.petri wrote:Why would you lke to have the teleporter field effect to be silent?
Somehow now, it doesn't make a whole lot of sense.
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Re: Beta-1.2.12 now available!
If you make the teleporter invisible then it doesn't emit the humming sound. It's also more efficient to create the teleporter in the map view and just activate/deactivate it in the script rather than spawning the teleporter dynamically.Blichew wrote:This might be useful in a endless corridor-style riddle:
every step you take facing backwards let's you proceed, while facing another way makes you teleport a step back (which essentially spawns TP@player location, teleports, and then destroys it)