FX entities and particle systems

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
Friction
Posts: 3
Joined: Sun Aug 26, 2012 6:45 pm

FX entities and particle systems

Post by Friction »

According to the documentation the FX entity can be used to trigger various particle systems. Is there a reference list of the names of the game's particle systems available anywhere?
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: FX entities and particle systems

Post by petri »

Not yet. We're working on documenting the list of particle systems, sounds etc.
Post Reply