Hello.
As I'm playing Grimrock (haven't finished it yet), I'm finding the prospect of modding the game appealing. However, while waiting for the editor to materialize, I read the usage terms. Since players' only chance of creating and sharing mods is to provide their own art assets, I was wondering how said assets are used by the engine. For instance, I've been thinking of simulating a small port town with the editor. Let's say I want to create a path that simulates being outside - for a layman like me, this suggests creating a floor tile but no wall and ceiling tiles, and probably defining certain spaces (tiles) with attributes such as falling down or invisible walls (to avoid players going through and falling). Will this be possible?
Also, I can't tell how walls in the game are being rendered. Is it an entire solid block with texture (and texture depth) applied to it, or a multi polygon model with the texture? I'm asking this because of the walls with buttons; I was uncertain if it was a full model or two distinct ones. Will it be a case of simply replacing AH's textures with my own or is there some more work involved? Unfortunately I have little time to work on model creation so if that is required, I may have to put the idea aside.