Really? No auto-attack?
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- Posts: 2
- Joined: Wed Sep 05, 2012 7:05 am
Really? No auto-attack?
Am I missing something or does one have to manually click the weapon or spell icon for each character repeatedly in combat?
Because besides the fact that it just tedious it also means constant mouse usage. I get enough mouse exercise for my carpal from work as it is.
This game looks awesome, I really hope I missed something obvious here.
Cheers.
MajorMaybe
Because besides the fact that it just tedious it also means constant mouse usage. I get enough mouse exercise for my carpal from work as it is.
This game looks awesome, I really hope I missed something obvious here.
Cheers.
MajorMaybe
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Really? No auto-attack?
All games of this type require a lot of mouse or other pointing device usage.majormaybe wrote:Am I missing something or does one have to manually click the weapon or spell icon for each character repeatedly in combat?
Because besides the fact that it just tedious it also means constant mouse usage. I get enough mouse exercise for my carpal from work as it is.
About that carpal thing: during all the decades that i used diferent mice and pointing devices i found that most carpal problems are caused by poorly designed pointing devices resulting in painful handling of them. Even wrong positioning or a bad seat (i.e. height) add to this.
Re: Really? No auto-attack?
This is sort of like the "turn based" thread - auto attack might work on a turn based setup, but in this game where you are "dancing" around the enemies or dodging attacks or running back or other movement, auto attack just doesn't make sense. There is a lot of timing to the fighting, which makes it fun I think, and I can't really imagine quite how an auto attack system would even work in this game
Finished Dungeons - complete mods to play
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- Joined: Wed Sep 05, 2012 7:05 am
Re: Really? No auto-attack?
I see that now. The tile-to-tile dungeon movement gives the game the feel of turn-based but the combat is in real-time. Unfortunately for me, that makes the game mostly unplayable given my marginal system specs and low tolerance for using the mouse. This type of game would be really fun turn based! Something like a dungeon-crawl Wizardry title.This is sort of like the "turn based" thread - auto attack might work on a turn based setup, but in this game where you are "dancing" around the enemies or dodging attacks or running back or other movement, auto attack just doesn't make sense. There is a lot of timing to the fighting, which makes it fun I think, and I can't really imagine quite how an auto attack system would even work in this game
cheers,
MaorMaybe
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- Joined: Sat Jul 21, 2012 6:46 pm
Re: Really? No auto-attack?
I had the same feelings at first, but honestly, I got used to it and I believe you will get used to it too.
Play the game on easy if you think you are at a disadvantage due to a laggy computer, then you should be fine, even if you can't dodge all attacks.
Then the only thing you can't solve are some really hard timed puzzles, but those are all optional.
Play the game on easy if you think you are at a disadvantage due to a laggy computer, then you should be fine, even if you can't dodge all attacks.
Then the only thing you can't solve are some really hard timed puzzles, but those are all optional.
Re: Really? No auto-attack?
Auto attack ? and what do you still need to do then in combat except dance ? it would make it boring
Eye3 added an "all attack" button and while at the time it was praised by the magazines, I didn't like it all that much.. (but at least you still needed to press 1 button and it auto attacked once with all out of cooldown chars... what you are proposing is just running to a mob and waiting till your party killed it ? I take you want your mage to auto attack with spells as well so you don't need to move the mouse to cast ?.. maybe give a priority order like in Dragon Age ? sorry...) .. sorry but auto attack is a bad idea..

- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Really? No auto-attack?
Wrong. Turn-based LoG won't be half the fun it's right now because turn-based play kills any dynamic.majormaybe wrote:This type of game would be really fun turn based! Something like a dungeon-crawl Wizardry title.
Imagine Dungeon Master being turn-based *shiver*
Re: Really? No auto-attack?
I think so toomajormaybe wrote: This type of game would be really fun turn based! Something like a dungeon-crawl Wizardry title]

RPG veteran
Re: Really? No auto-attack?
I do not like turn based combat very much. Mainly due to the fact that it becomes really slow and cumbersome, especially when having lots of enemies and encounters. However, why not having an option on this. I think that AlmostHuman should consider adding some kind on option (like the automap disabled feature, for example). So those that want to play combats turn based can benefit from it. I do not know how easy will be to add such feature of course. I think that the main problem would be movement! Will the movement of the party be allowed during a turn based combat? Beacuse if not, considering also the difficulty of the enemies in Grimrock, playing turn based will be equal to death!Luj1 wrote:I think so toomajormaybe wrote: This type of game would be really fun turn based! Something like a dungeon-crawl Wizardry title]. For me action combat doesnt really fit in this genre
Re: Really? No auto-attack?
it would have to be completely designed from the beginning, not possible at this point I believe.
Arakion says it will have the option for real-time or turn based
Arakion says it will have the option for real-time or turn based
Finished Dungeons - complete mods to play