Healer?

Talk about anything Legend of Grimrock 1 related here.
Post Reply
Tungsten
Posts: 2
Joined: Tue Jun 19, 2012 1:29 am

Healer?

Post by Tungsten »

After a few levels I've suddenly realized that potions is all I have for healing, outside of Chrystal's. Potions take ingredients and ingredients are limited and cumbersome.

So why not a Cleric type class that crafts potions or an Alchemist class that crafts potions. Or heals the party?

I remember the days of Dungeon Master when you could craft potions using mana, also create wards to protect the party, this counted as Priest levels.

Why not do the same thing? Ingredients take up a lot of necessary space.

Getting hit for poisons and having limited resources to heal the poisons is a bit much.

I hope you do add this in the future as it would improve overall gameplay.
User avatar
Thels
Posts: 481
Joined: Wed Apr 25, 2012 8:42 am
Location: The Netherlands
Contact:

Re: Healer?

Post by Thels »

Tungsten wrote:it would improve overall gameplay.
That's a personal opinion you got there.

Other than potions and the crystal you can also hit the rest button to regain your health and energy.

If a specific class or skill tree was required for healing, and the game was balanced around that, then everyone would be pigeonholed into bringing at least one character for that class along.

Having a class with a healing skill could be interesting to add, but it would have to be balanced so that the game remains playable without, and that speccing that tree weights up to bringing one less damage dealer, but not make everything ridiculously easy.
Post Reply