Lethaemis wrote:The one thing I felt could be useful to old school mode is for coordinates to be displayed somewhere. I played through the game fine drawing the map; however, I could never figure out where the teleporters teleported me to(unless it reconnected to the area I mapped). I just feel it would be useful since I wanted to map out the actual map but felt that wasn't quite possible. This would just be a feature I would find useful. Anyone else have an opinion on this?
Edit: Like add it to the compass since the compass didn't really serve any useful purpose.
hmm, I'm not sure if this would be old school, but good news for you LoG offers this already with the "debugInfo = true" parameter (
viewtopic.php?f=12&t=2574&start=10#p26796). see in this picture the lower left corner: X, Y, ,view orientation(?), Level, Delay, FPS
If we talk about rebalancing (to makes these modes more distinct from normal mode), three thinks I would like to see in Old school/HC mode: being able to starve, instead of being "weakened" (suggestion of limba
viewtopic.php?f=12&t=863&start=20#p25727) and a dungeon which is frightening, pitch-black if there is no light-source nearby. Come on, there is no cat-class & or nightvision for the prisoners!:)
Last thing, "pit jumping" should be more risky and not always rewarding... maybe sometimes just deadly (to achieve maybe by a significant higher fall damage with chance for a "critical" (breaking neck), dead-end pits (starving), more traps below, more hungry enemies waiting for food).