Nefarious wrote:Thank you so much AH for creating a game that not only brought back memories but is a fantastic game even when compared to its contemporaries. I'm 38 now and have been playing RPG's since The Bard's Tale. This was truly a work of love and dedication. I needed help for about 3 puzzles all of which I went "damn I should have know that!" upon reading. I even enjoyed that last 2 "Evil Wizard of Oz" lvls. My only hope is perhaps the next one could contain dialogue from the characters ex. banter between them and also perhaps merchants and a minor economy. My thinking was along the lines of a town like Skara Brae leading to the dungeon.
Anyway, just wanted to pass along my thanks. Not to get all serious on you but my brother passed away last week from Cancer and I must say that Grimrock helped me keep my mind off things and reminded me of the days the two of us as kids sat in front of the ol' radiation king 3000 on my Commodore 64 trying to figure out how to solve a difficult puzzle on one those Grimrockesque rpgs. Kudos!
This post brought a tear to my eye. I'm 32 now and most of my favourite gaming memories from my childhood are of my brother and I battling our way through Dungeon Master on the Atari ST when I was 8 and he was 6. Took us about 3 years to beat it! From then on we raced eachother to finish almost every RPG that ever there was, until careers started to get too serious and the internet started to get too good at helping you cheat

Have yet to find out if he's beaten Grimrock, although his steam shows way more hours on it than mine does, so he probably has!
I have mixed feelings about shops in games though. I think it's fine as long as it doesn't hamper the dungeon experience. I remember playing DM2 and feeling as though the shop/village mechanic took a lot out of the dungeoneering side of the game. I'd like maybe one or two opportunities to buy and sell in the game, without the ability to grind for infinite money or to repeatedly go back to the shops. e.g. you meet someone at a crucial point in the dungeon who you can trade with, then he leaves. If you didn't find all the treasure you can't buy the most expensive thing he has, etc.