Besides all the compliments (yes indeed, the editor looks very promising and I love to have a live preview integrated), I offer some criticism also:
- I wonder why the editor uses its own GUI theme; maybe even own GUI components (the "feel" in "look & feel"). While this looks very nice and fits into the look of LoG itself, it also means some overhead in development and often that the GUI is not that sophisticated and comes with some restrictions as compared to a OS-native GUI (of course I could be wrong because the GUI components may not be self-made but just have another look (not another feel) / It may also be the case that they ensure the editor runs on several different OS).
- I don't know how large a dungeon script can become, but I think for some advanced / more complex dungeons the scripting window may lack some features like function-overview, syntax highlight etc. - again, I may be wrong, there is only one screenshot yet

Please don't get me wrong, I love the game and I really looking forward to try out the dungeon editor
I wonder how Almost Human will handle the dungeon difficulty and character levels - when I build a new dungeon, do I always have to start from the premise that the characters are at level 1, or may the player import their characters? I could imagine that this is a difficult "problem" so solve to make dungeons that are playable right away with new characters but contain some advanced "endgame" stuff also (without building so many levels like the base game offers

).