See it depends how you define "bad".
Is Athletics flavourful? Yes.
Does it give useful attribute increases? Yes,
Does it help you survive? Yes.
Just because it may not be "optimal" does not make it "bad".
Daniel.
The biggest problem with Athletics isn't that it is sub-optimal (which it is). Rather, it adds no flavor to the gameplay. It's all passive, subtle buffs. For example, it doesn't let you equip certain types of items, doesn't give you any new abilities or specials, anything like that. Even some non-combat perk would be welcome. A support skill line could add a chance to help spot a secret buttton (e.g., a glow effect) or give some chance to double up an herb item that is picked up.Darklord wrote:See it depends how you define "bad".
Is Athletics flavourful? Yes.
Does it give useful attribute increases? Yes,
Does it help you survive? Yes.
Just because it may not be "optimal" does not make it "bad".
Daniel.
You'd have to redefine "bad" for Athletics to not qualify.Darklord wrote:See it depends how you define "bad".
What? How? It's about as flavorful as tofu mixed with styrofoam. It gives you no options that you didn't have before. It unlocks no strategies or abilities that the player can exploit, or special moves in combat. It's just generic stat bonuses, and they're not even focused on anything in particular so it doesn't even distinguish your character that way. It's as bland as skills can get.Darklord wrote:Is Athletics flavourful? Yes.
Other skills do this too. You're not thinking in terms of opportunity cost. Sure, Athletics would be nice if you didn't have to pass up on better skills to put points in it, but that's not how this game works.Darklord wrote:Does it give useful attribute increases? Yes,
You're still forgetting opportunity cost. Points in Armor will do more to help you survive than points in Athletics, and the difference between the two is great enough that you can spend the leftover points in weapon skills and end up better offensively and defensively than if you had put points in Athletics.Darklord wrote:Does it help you survive? Yes.
It's strictly inferior to other options. That's what makes it bad.Darklord wrote:Just because it may not be "optimal" does not make it "bad".
How so? Even for a full defensive build, you're better off maxing out the armor line than trying some sort of 50/50 skill point distribution. If you mean max out the armor line and then sink a handful of leftover points in athletics, okay, but that hardly makes athletics useful.Hissssa wrote:I'm going to try this one more time....
You can give the front guys athletics AND armor to make them the best possible tanks. Then you can have the back guys specialized to deal 75% of the damage or more.
Hey guess what that actually IS pretty optimized... but it just happens to be different from what you like.
You realize that you end the game at level 13 or 14 unless you spend a lot of time unnecessarily grinding, right? Putting all of your points in Armor makes your guys better tanks than splitting your points between Armor and Athletics.Hissssa wrote:I'm going to try this one more time....
You can give the front guys athletics AND armor to make them the best possible tanks.
Hissssa wrote:Hey guess what that actually IS pretty optimized... but it just happens to be different from what you like.
Stand back, everybody! I'm about to do MATH!!!Darklord wrote:some of us like it, some don't, I can't see either convincing the other on this. Think we'll have to agree to disagree.
I would say that even that is a mistake. If you take Skilled it gives you +3 skill points. You then spend all three of them, plus two more, to get +2 Vitality. Why not just take Healthy and get +2 vitality to start with, which gives you +5 hit points at character creation and save the two skill points? If you want to get 5 ranks in Athletics to get even more Vitality on top of that then you could do that, but taking Skilled to get +2 Vitality sooner basically just costs you two skill points for nothing.stepsongrapes wrote:At best, a reasonable argument can be made for going athletics up to 5 with a skilled character build from the get go to squeeze the most out of that +2 to vit.
The assumption I didn't state is that you're also probably picking healthy. My "reasonable argument" scenario is going for a maximum defensive build. You also get a +1 strength (a little whoop) and the opportunity to get to the +10 health at Athletics 8, for your last level gain (assuming 50 in Armor). Basically, with 59 skill points to play with and a defensive build plan, it is reasonable to go 5 pts in Athletics at character creation.Empyrean wrote:Hissssa wrote: I would say that even that is a mistake. If you take Skilled it gives you +3 skill points. You then spend all three of them, plus two more, to get +2 Vitality. Why not just take Healthy and get +2 vitality to start with, which gives you +5 hit points at character creation and save the two skill points? If you want to get 5 ranks in Athletics to get even more Vitality on top of that then you could do that, but taking Skilled to get +2 Vitality sooner basically just costs you two skill points for nothing.
Ok, I could go with that. Another good skill for boosting survivability is Unarmed Combat. With 42 points, you end up getting +10 Dexterity and +20 evasion. Combined with the Lurker set, it's fairly ridiculous.stepsongrapes wrote:The assumption I didn't state is that you're also probably picking healthy. My "reasonable argument" scenario is going for a maximum defensive build. You also get a +1 strength (a little whoop) and the opportunity to get to the +10 health at Athletics 8, for your last level gain (assuming 50 in Armor). Basically, with 59 skill points to play with and a defensive build plan, it is reasonable to go 5 pts in Athletics at character creation.Empyrean wrote:Hissssa wrote: I would say that even that is a mistake. If you take Skilled it gives you +3 skill points. You then spend all three of them, plus two more, to get +2 Vitality. Why not just take Healthy and get +2 vitality to start with, which gives you +5 hit points at character creation and save the two skill points? If you want to get 5 ranks in Athletics to get even more Vitality on top of that then you could do that, but taking Skilled to get +2 Vitality sooner basically just costs you two skill points for nothing.