My group is aged 30-40+ and we all enjoy 4th edition, we enjoyed the previous editions to. Only one of the group would prefer to play a previous edition. (2nd ed)
Daniel.
Same age age range here and everyone playing in my group (7 people) all played 2nd edition throughout our entire lives prior to this. There are definitely aspects of 2e we miss (and what those aspects are differ from person to person in certain ways), but by and large we're all really enjoying 4e as well. Again, I'll credit the experience of our DM and his ability to infuse the aspects of the game that are important to his players.Darklord wrote:My group is aged 30-40+ and we all enjoy 4th edition, we enjoyed the previous editions to. Only one of the group would prefer to play a previous edition. (2nd ed)
Daniel.
I certainly don't disagree. I don't work for them, so I can't say with certainty, but 4e gave me the impression that a lot of these decisions were made precisely for the reason you just outlined: Those older systems relied heavily on a good DM to maximize enjoyment. The same is still true in 4e, of course, but the difference in 4e is that it seems like they took a lot of time actually providing the tools to help build a better DM whereas back in AD&D 2e the DM really needed to learn how to be a "good" DM on their own.Kostas wrote:Well balance was there as long as the DM knew how to handle magic and magic items properly and put the party in situations that didn't make the casters shine all the time.
One of the reasons I play RPGs is to play characters whose abilities are different from my own. If all you have is RP, a slick and manipulative player can have a huge advantage over a sort of shy player, and that undermines the point of the game.Kostas wrote:And they can taunt the real way, with RP, not just using a lame skill. That's why the game has a living DM.
Wow, the argumentum ad populum is so persuasive!4th ed might be a good game on its own, but it's not deserving of the name D&D imo.
You didn't see such an outcry when 3ed came out did you? So obviously there's something wrong with 4th ed, stop denying it.
This is an interesting way of looking at it, and it's certainly true that a lot of what it provides is more aimed at providing a workable baseline. That said, I have been running games which people appeared to enjoy playing in for probably 25 years now, and I find this system to be the most conducive to running a game that people enjoy and get involved in.Kostas wrote:I don't think that 4e gave the right tools for a good DM, it's just made the game harder to screw up with a bad DM (uniformity and all that).
Exactly! I know a number of people who never tried to run games before because it was too intimidating, or who tried and failed, who have finally been able to pick up the screen and run some pretty cool games.Kthanid wrote:I certainly don't disagree. I don't work for them, so I can't say with certainty, but 4e gave me the impression that a lot of these decisions were made precisely for the reason you just outlined: Those older systems relied heavily on a good DM to maximize enjoyment. The same is still true in 4e, of course, but the difference in 4e is that it seems like they took a lot of time actually providing the tools to help build a better DM whereas back in AD&D 2e the DM really needed to learn how to be a "good" DM on their own.Kostas wrote:Well balance was there as long as the DM knew how to handle magic and magic items properly and put the party in situations that didn't make the casters shine all the time.
Again, what I'm saying here is not an across-the-board defense for 4e nor am I trying to sing accolades for it, I'm merely pointing out that I think one thing they accomplished was providing the right tools to make newer DM's better equipped to learn their role, and to provide the right framework to remove a lot of the burdens that DM's faced on older systems.
Yeah. Me, I'll almost certainly get it, may or may not play it a whole lot. I get a lot of game systems just to read about them.I have no idea what to expect from 5e, but I will say this: I'm a little soured by the need to change systems after what feels like a relatively short period of time, and I honestly can't expect my group will do so too rapidly. We rarely play and have invested enough money in this edition (and enough time into our current long running campaign) that I doubt we'll just throw those books in the corner to jump ship for the new edition anytime in the foreseeable future. I hope 5e is an improvement over a lot of the areas in 4e that need improvement and I'd like to see continuations in the areas that 4e actually did do well with.
You know how as DM, even in 3.5e, you have to know every freakin spell (At least Core) cause some smartass playa is gonna try and use the most crazy combo of spells to screw over your detailed campaign world. So you have to be prepared to counter it somehow, either with houserules or being prepared. It's hard, but it's also interesting. You don't want to go all restrictive on your players and force them in dungeons where you can control them, but you also want to limit their soapbox open world abilities to as much as you are willing your campaign world to be affected. It takes a lot of effort and skill from a DM to do all that.seebs wrote:This is an interesting way of looking at it, and it's certainly true that a lot of what it provides is more aimed at providing a workable baseline. That said, I have been running games which people appeared to enjoy playing in for probably 25 years now, and I find this system to be the most conducive to running a game that people enjoy and get involved in.Kostas wrote:I don't think that 4e gave the right tools for a good DM, it's just made the game harder to screw up with a bad DM (uniformity and all that).