I may do, but I doubt it.Zeful wrote:
In the future can you avoid make daft assertions that have nothing to do with the reality of creative endeavors?
DLC
Re: DLC
I would gladly pay for more quality dungeons
To avoid the DLC-hate you could sell the new dungeons as an addons to existing games and stand-alone dungeons, so the user can freely choose what ever dungeons he likes. To me it would seem like a big waste to only use such a good engine only on one dungeon.
But yeah, I personally even have to think about dropping another few dollars for more quality dungeons like grimrock

But yeah, I personally even have to think about dropping another few dollars for more quality dungeons like grimrock

Re: DLC
Day one dlc is a bugbear that has been lumbering around the courtyard for some time. Seeing as you folks at almost human don't seem to have anything lined up and there is not an entire hidden dungeon among the files we downloaded when we bought the game it is safe to say you need not worry about the wrath of people on the internet.
That said if you plan to do dlc, considering the limited assets within the game currently. The game is a call back to days of old and perhaps another practice can be revitalized in the form of expansion packs. While there is opportunity to reuse the original files, everyone here has seen it. Of course creating an entirely fully fleshed out new dungeon with new creatures and all that would take time and money. But seeing as LOG itself was not an expensive game it would not be terrible for such an expansion to cost the same amount providing it's a full experience. It would also be quite nice to learn more about the world of grimrock.
That said if you plan to do dlc, considering the limited assets within the game currently. The game is a call back to days of old and perhaps another practice can be revitalized in the form of expansion packs. While there is opportunity to reuse the original files, everyone here has seen it. Of course creating an entirely fully fleshed out new dungeon with new creatures and all that would take time and money. But seeing as LOG itself was not an expensive game it would not be terrible for such an expansion to cost the same amount providing it's a full experience. It would also be quite nice to learn more about the world of grimrock.
Re: DLC
This is where the smart money is, right from Petri's own mouth!
Just what I was hoping for in all honesty!
Daniel.

viewtopic.php?f=14&t=1689&p=16481#p16481petri wrote:The markets for this kind of DLC with no new playable content are pretty small and I don't think they would keep us going for very long. A fully playable expansion with e.g. new monsters, a new dungeon and a new wallset, assets that can be used for modding too, would be a completely different thing
Just what I was hoping for in all honesty!

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...