You know I've spent longer on LoG than some AAA titles.NakedGranny wrote: LoG is a tiny tiny tiny game, honestly.

This isn't really that short a game!

Daniel.
You know I've spent longer on LoG than some AAA titles.NakedGranny wrote: LoG is a tiny tiny tiny game, honestly.
i'm going to say this as honestly as possible: in order to spend 60 hours on a playthrough LoG, the player must be either retarded, or leaving it running while they sleep overnight. it's possible that you're simply lying.Darklord wrote:You know I've spent longer on LoG than some AAA titles.NakedGranny wrote: LoG is a tiny tiny tiny game, honestly.(60+ hours for first playthrough)
This isn't really that short a game!![]()
Daniel.
odd. for me,\/4n!ll4 wrote:
to edit my above post, and converse at the same time...
there actually was one puzzle i had to consult a guide on, and that was the mage's entrance on level 6. i could find absolutely nothing at all to give me a hint at what to do there.
well, a proper spinner maze could be in a compass dead zone. just saying. and i've been in some wonderfully devious spinner mazes back in the day.\/4n!ll4 wrote: also, spinner puzzles are stupid. they worked in older games because they were rudimentary, but in games today, where compasses are standard, they are gimmicks, and nothing more.
agreed. i liked all of the puzzles, and the sheer amount of them. i just wanted some that were even harder. in most cases, i knew exactly what i needed to do. part of this is because a lot of them built on each other, and i think the difficult ones had too good of hints, too close to the puzzle. i'd much rather see cryptic hints on the walls (the dragon is hungry for it's gold) that don't come into play for, say, 3 levels, then 'the dragon is hungry' right next to the dragon it's talking about. one is a cryptic puzzle, the other is ok, let's start clicking inventory onto the dragon.\/4n!ll4 wrote: the teleporter puzzles in this game though have given me quite a brain exercise, which is fun, as well as some of the multi-lever/switch puzzles. they arent difficult, but they require an amount of thought, which is nice.
i had a mage, but went through it without one first to map it properly.\/4n!ll4 wrote: to the maze of shadows, that place was far to easy, it really only took me 2 tries to get through it. i dont have a mage in my team, so that wasnt an option. which i guess means unless there is a way to deactivate it, ill miss a lot of the items in that area.
i think i played PS2? but i don't remember it well enough to speak on it.\/4n!ll4 wrote: as far as complexity of the dungeons, a lot of people will probably scoff at me, but phantasy star 2 i think has had the most difficult dungeons of any video game i have played, and i have played a lot. eye of the beholder, dungeon hack, warriors of the sun, wizardry, shining in the darkness. ive been through the list. nothing beats the towers on dezolis or the dams on motavia for frustration.
don't be silly.Baroque wrote:I would prefer not to see the devs go all big business on the sequel. Do you really want them to sell out and become all about the money like every major gaming company? You want to have DLC weapons, hats, pets, and all that garbage? I'd rather pay a small amount for a small game that the devs loved, than pay full price for a game i'll never finish because i'm not willing to spend even more money on all the DLC. screw that, i have a great distaste for the way gaming is headed, and I question why you would want Grimrock to go that route.
You sound like a business major.. but just remember, what's better for the business is not necessarily better for the consumer, and you are a consumer in this case.
I thought the same thing when I read his post. The idea that you would put together a whole team of programmers to simply "donate" their time OWS style in order to make a great game simply to benefit humanity in some kind of anti-capitalist socialist utopia is nonsense. Now AH has the money and resources to do something AWESOME and I sure hope they go into "business mode" because only then can they make a massive, awesome game that I have been craving. But AH has to stay true to the genre they created. If they use their resources to make a game that isn't true to the flavor of LOG, then they could crash and burn. So, grow your business...make it larger, but stay true to what got you there. I have been looking for 2 years for a really great RPG, and LOG is the close to what I would love to see. I'm so glad LOG was successful because it means they now have more MONEY and more BUSINESS to develop something larger, grander, bigger.you think AH made this game because they were bored? did you not notice that they are SELLING it from GOG and Steam as well as their site? of course they're doing it for money! they need to buy lunch just as much as you do, and you did pay "full price" for the game no matter what size it is -- because that's the price they offered it at. you sound like an ideologue looking for an excuse to hate on "big business" game development.