I can setup whatever we agree on; Skype is fine if that;s what you want to use.Dragonkin wrote: Thanks for joining us, we`re gonna need all the help we can get. As for ishar, i doubt we`ll be able to make something as grand and free roaming as that, but some outdoor areas shoulden`t be to hard as long as we have people who can make new textures. This would be like a dungeon but instead of walls blocking your way or building and fences, there would be trees, bushes and rock\mountains blocking your way. To be honest this is something that would rock my world along with a shifty goblin trader, somehow getting ahead of your party at certain points.
As for the story we still just have ideas, but personally i would rather have a maiden in need (what can I say, I`m a romantic), or some kind of ordinate jewel thats needs digging out to save the world.
The criminals being banished to a certain place for past crimes or somewhere along those lines would be too much like the original LOG and may miff the devs a little, at least thats what I think I also thought about Three powerful mages that has stolen some kind of a magical org thingy and you are supposed to get the orb back, each mage being a boss on cetain points in the dungeon(s). At least thats what im thinking.
I also think communication would be the most importent thing here and we need to get together and talk about what we want, Imm sure everybody have ideas that they would like to add to this mod and we`ll need to agree on certain points in order for this to work. Maybe skype or some other kind of communication hub would be in order.
I really like the idea about the mages...it's got a great, old-school feel with the bones to hang a more fleshed-out skeleton if we want. In fact, you could even combine your ideas: The three mages have stolen the magical orb thingy but, unbeknownst to our adventurers, they have buried it even deeper in the dungeon (until then, the player thinks the last mage has the orb. Nu-uh!) and added an extra special gaurdian just in case they should perish.

The outdoor "track" you're describing (blocking the player with natural elements) is exactly what I meant when I cited Duke as an example, and I think we should be able to do it without any problems. The biggest concern would be a parallaxed sky/ceiling.