affa wrote:i support bigger dungeons.
i did map out every level on graph paper, but mostly because it's been so long since i had the chance/reason to do so i wanted to, even though i agree, i generally knew most of the levels by heart.
this also plays to another comment i made -- one of the biggest 'problems' with automap back in the day was that it destroyed complex spinner/teleport trap areas in dungeons because they became rather pointless.
this game had... well, (minor spoiler, just naming trap types)
1 very simple spinner trap (2 of them at the entrance to the temple)
1 cool snake teleport trap, but the answer was a bit obvious on the scroll
1 way too easy teleport trap room (darkness solved it easily, as did a minute of trial and error)
and... that's about it. and those are the best puzzles/traps for mappers.
don't get me wrong, there were some great panel/pit/obvious teleporter puzzles, etc. but invisible teleport traps can be truly devious - where you'll starve trying to get out of the labyrinth if you're not mapping carefully - and most of the best puzzles had scrolls that made the answer too obvious.
to edit my above post, and converse at the same time...
there actually was one puzzle i had to consult a guide on, and that was the mage's entrance on level 6. i could find absolutely nothing at all to give me a hint at what to do there.
also, spinner puzzles are stupid. they worked in older games because they were rudimentary, but in games today, where compasses are standard, they are gimmicks, and nothing more. the teleporter puzzles in this game though have given me quite a brain exercise, which is fun, as well as some of the multi-lever/switch puzzles. they arent difficult, but they require an amount of thought, which is nice. to the maze of shadows, that place was far to easy, it really only took me 2 tries to get through it. i dont have a mage in my team, so that wasnt an option. which i guess means unless there is a way to deactivate it, ill miss a lot of the items in that area.
as far as complexity of the dungeons, a lot of people will probably scoff at me, but phantasy star 2 i think has had the most difficult dungeons of any video game i have played, and i have played a lot. eye of the beholder, dungeon hack, warriors of the sun, wizardry, shining in the darkness. ive been through the list. nothing beats the towers on dezolis or the dams on motavia for frustration.