Kadaeux wrote:There's nothing flawed about it.
Sure there is.
If someone doesn't contribute to the killing of a monster why should they get any experience for it? If you have four guys building a house and one spends all his time on a lounge chair drinking beer should he get paid the same as the other three?
This would totally be applicable if every way in which party members contributed yielded experience. Also if you got XP for contributing, rather than from being in the party slot that was occupied by the person who contributed when they did it.
Say you're fighting spiders, and one of your characters whips up a cure-poison potion while you're fighting. Not a contribution? Light spell. Not a contribution? Poison shield. Not a contribution?
There is a reason these four characters are played as a unified party.
More generally:
I just decided to start from the top and play such that everyone gets XP from every kill. Haven't gotten to the four-skeleton sets yet, and those worry me because it's really not possible to be sure that everyone is "contributing" to a given kill. You might end up with one character happening not to ever hit a particular skeleton, while getting lots of hits off on another.
And what I've found is: This way of playing is a lot more stressful, it's less focused on effective fighting.
So under your analogy, let's say that you have a construction company whose policy is that each person only gets half pay for a board unless they drove one of the nails. Carrying lumber doesn't count, bringing nails doesn't count, holding something in place doesn't count; you have to drive one of the nails. So everyone sits around taking turns driving nails into each board, which is horrendously inefficient, but is the only way they can get full pay.
Yeah, I'd say that's flawed. I should not be getting less XP for playing intelligently.