Isn't it possible we will have mods/DLC and sequels?
Why are they mutually exclusive?
Here's two:Greco wrote:I don't doubt that there are there many people who can make interesting puzzles, but are these people willing to spend so much time? Perhaps you are right and I am wrong. Honestly, do you have any case of MOD/DLC for games other than puzzleless FPS and modern RPGs?
One word: MORROWIND.Greco wrote:Mods and DLCs is a modern feature in gaming. But I am not sure it will work with old school games like Grimrock. Grimrock is not just hacking and slashing, it's after all puzzles. An I don't thing that fan based mods would add much to this. I would rather prefer a sequel, directly from the original development team. A trilogy would be ideal! And from what I remember every classic game (adventure or rpg) that had a sequel, this sequel superseded the first installment. (EOB, CSB, Baldur's Gate, Monkey Island, Day of the Tentacle), whenever the original team was involved in the sequel as well. So please, do not give the engine to the public please make a sequel!
What do other people think?
I never said all fan made content is inferior, shallow or unsatisfying.. I just said I'd rather do an LP of official content. You're trying to make a straw man argument here and I won't bite. I was simply stating that I want DLC maps and I gave MY reason why.Porkdish wrote:Wait, I'm confused.
Your convinced that all fan made content will undoubtedly be inferior, shallow and unsatisfying. Accepting this, you're also convinced that the developers will neglect to release any quality content of their own... because of fan made shallow, inferior and unsatisfying content already available?
That 'lets play' argument makes even less sense.
Convinced that playing only developer made dungeons offers the most risk free chance of completing a 'lets play' on youtube... you feel obliged to cock-block everyone interested in fan made content because not vapidly recording yourself playing fan-made content isn't something you feel comfortable with.