dbgager wrote:D&D was that way for 20 years...MAny people enjoyed the system immenselly. You have plenty of conttrol..Not exact control..but randomness is good . Its a role playinng game. Not a spreadsheet.
D&D was that way when launched, but...
1. In all editions of D&D, so far as I know, changes to con that affected your hit die modifiers were retroactive.
2. People very frequently house-ruled hit points; I don't know that I ever met a DM who didn't habitually order players to re-roll 1s, for one thing.
3. They eventually moved to fixed hit points per level because the randomness was not, in fact, particularly good.
Keep in mind that D&D was at its roots a tactical wargame with magic bolted on. Insofar as there are stats at all, it really is intended to be thought of in spreadsheet terms.

(And your assertion about understanding is hilarious coming from someone who has repeatedly misunderstood how the game works.)
And yes, we're all aware that you think everyone who has ever proven you to be totally wrong about your factual claims about the game should go away so you can be better than us. It's cool. You're super awesome, and we are all really, really, impressed. I totally need your approval to enjoy my hobbies.