lowzei wrote:
...micro management can be cumbersome, more spells would be welcome and creative ways to use them in the environment and with puzzles, i miss the need to find and drink water a lot, much more items...
You complain about micro-management and then want to add water drinking and more items, just more to micro-manage, surely?
I critisise the way micromanagement is implemented. This has been done better before.
Water is a gameplay element i lack when i have to take care of food as well, otherwise it feels artificial and i always liked finding a fountain in a dungeon with some clear and refreshing water. As for the items, i don't see how this would make things harder if the management is done right and it certainly is more fun.
In DM, you could go forever without food if you had water, but you had limited fatigue as a result. But this was super handy for hanging out in a locked room on the rat level throwing things at the wall and fireballing the room repeatedly to get levels.
Let me you now that technology shouldn't forget dungeon game: the option (old school or with a map) is not enough: it should be proposed also to play tagging or drawing the labyrinth wall as reference point as if really inside the dungeon!
I hope you great work in the future for the making of such a good game.
Your friend (that will probably not come to the forum since the game work and that really has no time).
Let me you now that technology shouldn't forget dungeon game: the option (old school or with a map) is not enough: it should be proposed also to play tagging or drawing the labyrinth wall as reference point as if really inside the dungeon!
I hope you great work in the future for the making of such a good game.
Your friend (that will probably not come to the forum since the game work and that really has no time).