seebs wrote:
I don't think it's a matter of OCD. I do sort of feel that purely random things with such long-lasting effects undermine the idea of a game that is about strategic play.
I disagree in that I feel it makes the characters unique and more interesting. If you happen to roll really well every time through the life of one particular minotaur, he could stand out above the others as that "really tough sob I had one time".
I LIKE not being able to control every minute detail of what happens. It feels less like playing a spreadsheet that way.
I mean, you could apply the OPs same logic to say that missing should be eliminated from the game. My character should do exactly how much damage he's "designed" to do with every single swing. Balance the monster health accordingly. No hit/miss, just damage done and damage mitigated stats for everything.
A little bit of random does not equal bad. 100% predictable is boring.
If I know exactly what the results of every choice will be every time, why bother playing at all?